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Onion Knight

III

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Ability Schools

Black Magic ★★★
Celerity ★★★
Combat ★★★
Ninja ★★★★★★
Support ★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Onion Wizardry (HA1) Black Magic BLK Wind, Water, Fire, Earth 1.80 90 Five single attacks (3.50 each)
Multi-Hit (HA2) Celerity PHY Wind, Water, Fire, Earth 1.20 80 Five single attacks (1.10 each)
Wheeling Thrust (HA3) Ninja PHY Wind, Water, Fire, Earth 0.83 80 4/5/6 single attacks (1.10 each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user

Legend Materia (7)

NameLensableEffect
Swordsman Sublime (LM1) 35% chance to dualcast Celerity abilities
Sorceror Sublime (LM2) 35% chance to dualcast Black Magic abilities
  • Instant Cast 2 (2 turns) Instant cast speed
Power Overflowing (LMR2) Black Magic abilities deal 25% more damage when equipping a rod or sword
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Bravery: Onion Knight II (LMR++2) 100% chance to Dualcast every 3rd Wind/Water/Fire/Earth ability & Wind/Water/Fire/Earth Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (63)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Water Damage Cap +20000 (Tactical) Increases the damage/healing cap for Water attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Water 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Water ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Buff Water 50% (15s) (15 seconds) Increases Water damage dealt by 50%, cumulable
  • Dualcast Water 3 (3 turns) Water abilities trigger 1 additional time
  • Water Ability Instant Cast 3 (3 turns) Instant cast speed for Water abilities
  • Weakness +30% Boost 3 (3 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Onion Knight (Water) Black Magic NAT Single enemy Hybrid Water, NE 0.01 Six single attacks (0.90 or 3.05 each) based on ATK and MAG.
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Onion Knight (Water) (15 seconds) Triggers [Destruction: Onion Knight (Water)] when using Water abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Water with Secondary Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 5, up to Attach Water 5
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Onion Knight (Water) Black Magic NAT All enemies Hybrid Water, NE 0.01 One single attack (10.00 or 34.60 each) capped at 199,999 based on ATK and MAG.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Onion Knight (Water) Water abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [ATB_10%] after using Water abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • ATK and MAG +500 (25s) (Tactical) (25 seconds) ATK and MAG +500
  • Dualcast Black Magic (15 seconds) Black Magic abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dualcast Black Magic (15 seconds) Black Magic abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (8 seconds) Prevents elemental diffusion once
  • Hero Boost (8 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Charge ATK +200%
  • Chain Force Mode: Onion Knight
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode: Onion Knight (5 seconds) Wind, Water, Fire or Earth abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts [Roaring Onion Knight] after using Wind, Water, Fire or Earth abilities, removed if the character hasn't [Accel Mode]
  • Accel Mode (15 seconds) Grants Accel Mode
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Onion Knight
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Dualcast Celerity (15 seconds) Celerity abilities trigger 1 additional time
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Dualcast Black Magic (15 seconds) Black Magic abilities trigger 1 additional time
  • Instant Cast (15 seconds) Instant cast speed
  • Quick Cast 2 (2 turns) Cast speed x2.00
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Onion Wizardry+ Black Magic BLK Single enemy Wind, Water, Fire, Earth 1.80 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • Wind Ability +30% Boost 1 (1 turn) Wind abilities deal 30% more damage
  • Wind Ability Quick Cast 1 (1 turn) Cast speed x2.00 for Wind abilities
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, casts Spirit Attack: Onion Knight (Wind) after another ally uses a Wind ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Onion Knight (Wind) Black Magic abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Onion Knight (Earth) Keeps track of the number of uses of Apex Stonega (0~2), removed after using Apex Stonega two times
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Onion Knight (Earth) Keeps track of the number of uses of Apex Stonega (0~2), removed after using Apex Stonega two times
  • Apex Stonega Damage Tracker Increases Apex Stonega level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Earth)]
  • Apex Stonega Level Keeps track of Apex Stonega level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Earth)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Black Magic Mode II (Onion Knight (Earth)) (1 turn) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Black Magic abilities, casts D: Variable Power (Earth) after using Earth ability
  • MAG +30%, RES +25% (25s) (25 seconds) MAG +30%, RES +25%
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Black Magic Mode I (Onion Knight (Earth)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Black Magic abilities after casting 1/2/3+ Black Magic abilities
  • Black Magic Resonance +5% Boost (15 seconds) Black Magic abilities deal 5% more damage
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Onion Wizardry+ Black Magic BLK Single enemy Wind, Water, Fire, Earth 1.80 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Earth abilities trigger 1 additional time, casts Spirit Attack: Onion Knight (Earth) after using three Earth abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Multi-Hit+ Celerity PHY Single enemy Wind, Water, Fire, Earth 1.20 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Wind, Water, Fire, Earth) Increases [Fire/Earth/Wind/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire, Earth, Wind, and Water abilities trigger 1 additional time, casts Spirit Attack: Onion Knight (Fire, Earth, Wind, Water) after using a Fire, Earth, Wind or Water ability (max 3), grants [Critical 100% 3] to the user after triggering three times, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Fire Guidance: Onion Knight Black Magic BLK Single enemy Magical 5.28 Fire, NE 0.01 Four single attacks (1.32 each)
  • Chain Force Mode: Onion Knight (Fire) (15 seconds) Casts Fire Guidance: Onion Knight after using a Fire ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Onion Wizardry+ Black Magic BLK Single enemy Wind, Water, Fire, Earth 1.80 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • RES -50% (8s) (8 seconds) RES -50%
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Fire abilities trigger 1 additional time, casts Spirit Attack: Onion Knight (Fire) after using two Fire abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Black Magic Mode II (Onion Knight (Water)) (1 turn) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Black Magic abilities, grants [Water Ability +30% Boost 3] to all allies after using a Water abilities
  • MAG +30%, RES +25% (25s) (25 seconds) MAG +30%, RES +25%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Black Magic Mode I (Onion Knight (Water)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00 for Black Magic abilities
  • Black Magic Resonance +5% Boost (15 seconds) Black Magic abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Onion Wizardry+ Black Magic BLK Single enemy Wind, Water, Fire, Earth 1.80 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, causes [Imperil Water 10% (15s)] after using Water abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Black Magic Mode II (Onion Knight (Wind)) (1 turn) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Black Magic abilities, casts Dual Wind Sorcery after using Black Magic abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Dual Awoken Black Magic Mode I (Onion Knight (Wind)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, causes [Imperil Wind 10% (5s)] after using two Black Magic abilities
  • Black Magic Resonance +5% Boost (15 seconds) Black Magic abilities deal 5% more damage
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Shadow Ninja Mode II (Onion Knight) (1 turn) Celerity, Support and Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Celerity, Support and Ninja abilities trigger 1 additional time, instant cast speed for Celerity, Support and Ninja abilities, grants [Critical Damage +50% 3] to all allies after using Celerity, Support or Ninja abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
  • Dual Awoken Shadow Ninja Mode I (Onion Knight) (15 seconds) Celerity, Support and Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Celerity, Support and Ninja abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Celerity, Support and Ninja abilities after casting 1/2/3+ Celerity, Support or Ninja abilities
  • Celerity/Support/Ninja Resonance +5% Boost (15 seconds) Celerity, Support and Ninja abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Synchrospell Fire Black Magic Fire BLK Single enemy Fire, NE 1.65 Six single attacks (2.90 each), 3.20 each if exploiting elemental weakness
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fire's Revelation Mode Fire abilities deal 30% more damage, increases the damage/healing cap by 10000, Fire abilities trigger 1 additional time, removed after casting three Fire abilities, removed if the character hasn't [Synchro Mode]
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Onion Knight (Fire) Keeps track of the number of uses of Apex Flare (0~2), removed after using Apex Flare two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Onion Knight (Fire) Keeps track of the number of uses of Apex Flare (0~2), removed after using Apex Flare two times
  • Apex Flare Damage Tracker Increases Apex Flare level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Fire)]
  • Apex Flare Level Keeps track of Apex Flare level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Fire)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Black Magic Mode II (Onion Knight (Fire)) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 1 additional time, casts Dual Fire Magic after using Black Magic abilities
  • Dual Awoken Black Magic Mode I (Onion Knight (Fire)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00 for equipped Black Magic abilities, casts Dual Flame Sorcery when removed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Dual Awoken Black Magic Mode I (Onion Knight (Fire)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00 for equipped Black Magic abilities, casts Dual Flame Sorcery when removed
  • MAG +30%, RES +25% (25s) (25 seconds) MAG +30%, RES +25%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Black Magic Mode I (Onion Knight (Fire)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00 for equipped Black Magic abilities, casts Dual Flame Sorcery when removed
  • Black Magic Resonance +5% Boost (15 seconds) Black Magic abilities deal 5% more damage
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
  • Awoken Black Magic (15 seconds) Black Magic abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Speed Onion (15 seconds) Grants [Black Magic +30% Boost 3] and [Attach Fire]/[Attach Earth]/[Attach Wind]/[Attach Water] after using three Fire/Earth/Wind/Water abilities if the triggering ability deals Fire/Earth/Wind/Water damage, removed after triggering
Spectral Onion LBO1 BLK 96.00 Wind, Water, Fire, Earth 2.50 Four single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
  • ATK and DEF +30% (25s) (25 seconds) ATK and DEF +30%
  • Awoken Forbidden Power (15 seconds) Celerity and Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Celerity and Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire]/[Attach Earth]/[Attach Wind]/[Attach Water] after using a Fire/Earth/Wind/Water ability
  • Chosen Ninja Mode (15 seconds) Grants [Fire, Earth, Wind, Water Ability +10% Boost 1]/[Fire, Earth, Wind, Water Ability +30% Boost 1]/[Fire, Earth, Wind, Water +50% Boost 1] to all allies after using 2/4/6+2n Celerity or Ninja abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Swift Hit Celerity Celerity, Ninja PHY Single enemy Wind, Water, Fire, Earth, NE 0.83 Six single attacks (0.80 each)
  • Wind/Water/Fire/Earth Ability +30% Boost 2 (2 turns) Wind, Water, Fire or Earth abilities deal 30% more damage
  • Quick Cast 2 (2 turns) Cast speed x2.00
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Tremendous Slash Celerity PHY Single enemy Physical 3.54 Wind, Water, Fire, Earth, NE 0.01 One single attack (3.20/3.37/3.54) capped at 99999 if ATK is greater than or equal to 0/1200/1800 ATK, 100% hit rate
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode III (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Earth 2 with Stacking]/[Attach Wind 2 with Stacking]/[Attach Water 2 with Stacking] after using a Fire/Earth/WInd/Water ability
  • Crystal's Revelation Mode ATK +70%, DEF -50%, casts Tremendous Slash after using Swift Hit or Onion Knight's Dance, removed after triggering three times, removed if the character hasn't [Synchro Mode], grants [Soul Break Gauge +250] to the user when removed
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Synchrospell Wind Black Magic Wind BLK Single enemy Wind, NE 1.65 Six single attacks (3.05 each)
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Wind Ability +50% Boost 3 (3 turns) Wind abilities deal 50% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Onion Soul: Wind Black Magic BLK Single enemy Magical 15.82 Wind, NE 0.01 5/10 single attacks (0.95 each) if Onion Soul: Wind has been cast 0-1/2 times, followed by one single attack (6.32) capped at 99999
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Wind Chosen Mode Casts Onion Soul: Wind after using two of Synchrospell Wind or Breachspell Wind, removed after triggering three times, removed if the character hasn't [Synchro Mode]
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Onion Knight (Wind) Keeps track of the number of uses of Tornado (III) (0~2), removed after using Tornado (III) two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Onion Knight (Wind) Keeps track of the number of uses of Tornado (III) (0~2), removed after using Tornado (III) two times
  • Tornado (III) Damage Tracker Increases Tornado (III) level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Wind)]
  • Tornado (III) Level Keeps track of Tornado (III) level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Wind)]
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
  • Magus of Earth Grants Magus of Earth +1 after using three of Synchrospell Earth or Breachspell Earth, removed after triggering, removed if the character hasn't [Synchro Mode]
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • MAG, RES and MND +30% (25s) (25 seconds) MAG, RES and MND +30%
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Magus of Earth Grants Magus of Earth +1 after using three of Synchrospell Earth or Breachspell Earth, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Limit Break Gauge +250 Grants 250 LB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Onion Knight Keeps track of the number of uses of Apex Blowback (0~2), removed after using Apex Blowback two times
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Onion Knight Keeps track of the number of uses of Apex Blowback (0~2), removed after using Apex Blowback two times
  • Apex Blowback Damage Tracker Increases Apex Blowback level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Onion Knight]
  • Apex Blowback Level Keeps track of Apex Blowback level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Onion Knight]
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
Mystic Fencer Might AOSB2 PHY 19.00 Wind, Water, Fire, Earth 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Unleashed Power Ninja PHY Single enemy Physical 4.14 Wind, Water, Fire, Earth, NE 0.01 Six single attacks (0.69 each), 100% hit rate
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Physical Quick Cast 2 (2 turns) Cast speed x2.00 for PHY attacks
  • Awoken Shadow Ninja (15 seconds) Celerity, Support and Ninja abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Celerity, Support and Ninja abilities at ability rank 1/2/3/4/5, casts Unleashed Power after using Celerity, Support and Ninja abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Synchrospell Water Black Magic Water BLK Single enemy Water, NE 1.65 Six single attacks (3.05 each)
  • Water Ability +30% Boost 3 (3 turns) Water abilities deal 30% more damage
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Water High Quick Cycle (15 seconds) Grants [High Quick Cast 1] after using a Water ability
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Onion Sorcery Black Magic BLK Single enemy Magical 15.65 Wind, Water, Fire, Earth, NE 0.01 One single attack (15.65), capped at 99999
  • MAG and RES +30% (25 seconds) MAG and RES +30%
  • Awoken Black Magic (15 seconds) Black Magic abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Onion Sorcery Follow-Up (15 seconds) Casts Onion Sorcery after using three Wind, Water, Fire or Earth abilities
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Mystic Fencer Arts AOSB1 BLK 79.50 Wind, Water, Fire, Earth 2.50 Three single attacks (26.50 each) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Wind Onion Magic Black Magic BLK Single enemy Magical 7.95 Wind, NE 0.01 Five single attacks (1.59 each)
Water Onion Magic Black Magic BLK Single enemy Magical 7.95 Water, NE 0.01 Five single attacks (1.59 each)
Fire Onion Magic Black Magic BLK Single enemy Magical 7.95 Fire, NE 0.01 Five single attacks (1.59 each)
Earth Onion Magic Black Magic BLK Single enemy Magical 7.95 Earth, NE 0.01 Five single attacks (1.59 each)
  • Light's Wisdom EX Mode (15 seconds) MAG +30%, cast speed x2.00 for magical damage, casts Wind/Water/Fire/Earth Onion Magic after using a Wind/Water/Fire/Earth Black Magic ability
  • Haste (25 seconds) ATB speed x2.00
  • ATK +50% (25 seconds) ATK +50%
  • Ninja EX Mode (15 seconds) ATK +30%, cast speed x1.30 plus x0.30 for each ability used for the duration of the status, up to x3.40
  • Haste (25 seconds) ATB speed x2.00
  • Magical Quick Cast 3 (3 turns) Cast speed x2.00 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
  • MAG, RES and MND +30% (25 seconds) MAG, RES and MND +30%
  • Sage EX Mode (15 seconds) MAG +30%, BLK attacks deal 15% more damage
Sword and Spell OSB1 NAT - - 2.50 One single hybrid attack (13.00 or 40.00) capped at 99999
Turbo-Hit Default PHY 1.50 - 2.50 Three single attacks (0.50 each)
Blowback SSB2 BLK 14.20 - 2.50 Five group attacks (2.84 each), restores HP to all allies for 40% of their maximum HP
Onion Slice SSB1 PHY 9.02 - 2.50 8/9/10/11 single attacks (0.82 each) at 140/175/190 SPD, [DEF and RES -50%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Physical Instant Cast 1 (1 turn) Instant cast speed for PHY attacks
  • Magical Instant Cast 1 (1 turn) Instant cast speed for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%