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Arc

III

Ability Schools

Black Magic ★★★★
Summoning ★★★★★★
White Magic ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Auroral Leviath (HA1) White Magic NAT Holy, Water Five single hybrid attacks (3.55 or 4.95 each), minimum damage 2000 (SUM only)
Grace of Water (HA2) Summoning SUM Holy, Water Four single attacks (4.95 each), minimum damage 2000, grants [Buff Holy 10% (15s)] and [Buff Water 10% (15s)] to all allies every third activation

Soul Breaks (32)

NameTierTypeElementTimeEffects
  • Shell RES +100% (ignoring the buff stacking caps)
  • RES +50% (25 seconds) RES +50%
  • Shell RES +100% (ignoring the buff stacking caps)
  • High Regen (35 seconds) Heals for 5% maximum HP every 2.50 seconds
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Dedication to Purity White Magic WHT Single Holy 1.65 Restores HP (80), damages undeads, removes negative effects
Dedication to Healing White Magic WHT All allies Holy 1.65 Restores HP (25), damages undeads
  • MND +30% (25 seconds) MND +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Dia Deluge White Magic WHT Single enemy Holy, Water 1.65 Four single attacks (2.60 each)
  • MND +30% (25 seconds) MND +30%
  • Haste ATB speed x2.00
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • RES and MND +30% (25 seconds) RES and MND +30%
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Dia Splash Follow-Up (15 seconds) Casts Dia Splash after using a Holy ability
Brave Command: Life Fountain
Condition: White Magic | School: White Magic
LevelTypeTargetElementTimeEffects
0 WHT Single ally Holy 0.01 Restores HP (25), damages undeads
1 WHT All allies Holy 0.01 Restores HP (25), damages undeads
2 WHT All allies 0.01 Restores HP (55)
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • RES +100% (25 seconds) RES +100%
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Esoteric Light EX Mode (15 seconds) MAG +30%, casts Serpent's Blessing after using two White Magic or Summoning abilities
  • Summoning High Quick Cast (15 seconds) Cast speed x3.00 for Summoning abilities
  • Awoken Altruist (15 seconds) Holy and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode (Water, Holy) (1 turn or 15 seconds) Grants [Attach Water]/[Attach Holy] after using a Water/Holy ability
  • Sacred Breath Follow-Up (15 seconds) Casts Sacred Breath after using three Water or Holy abilities
Divine Wave AOSB NAT Holy, Water, NE 2.50 Twenty single hybrid attacks (1.82 or 1.92 each), followed by one single hybrid attack (26.50 or 28.00) capped at 99999
  • Imperil Holy 20% (25s) (25 seconds) Holy Resistance -20%, cumulable
  • Imperil Water 20% (25s) (25 seconds) Water Resistance -20%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
  • Awoken Altruist (15 seconds) Holy and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode II (Water, Holy) (1 turn) Grants [Attach Water with Stacking]/[Attach Holy with Stacking] after using a Water/Holy ability
  • Blessed Shower Follow-Up (15 seconds) Casts Water/Holy Blessed Shower after using two Water or Holy abilities if the triggering ability deals Water/Holy damage
  • ATK, DEF, MAG and RES +30% (25 seconds) ATK, DEF, MAG and RES +30%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Twin Element Mode II (Water, Holy) (1 turn) Grants [Attach Water with Stacking]/[Attach Holy with Stacking] after using a Water/Holy ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Imperil Holy 10% (5s) (5 seconds) Holy Resistance -10%, cumulable
  • Twin Element Mode III (Water, Holy) (1 turn) Grants [Attach Water 2 with Stacking]/[Attach Holy 2 with Stacking] after using a Water/Holy ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Altruist Mode II (Arc) (3/3/2/1/0 turns (Dual Shift)) Increase the damage/healing cap by 20000, Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time, restores 2000 HP to all allies after using Holy and Water abilities, grants [Water/Holy Ability Quick Cast 1] to the user after using Holy and Water abilities
  • Dual Awoken Altruist Mode I (Arc) (15 seconds) Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time, casts Dual Saintly Splash after Holy and Water abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Twin Element Mode II (Water, Holy) (1 turn) Grants [Attach Water with Stacking]/[Attach Holy with Stacking] after using a Water/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Altruist Mode I (Arc) (15 seconds) Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time, casts Dual Saintly Splash after Holy and Water abilities
  • Holy/Water Resonance +5% Boost (15 seconds) Holy and Water abilities deal 5% more damage
  • Chain Force Mode: Arc (15 seconds) Casts Kindred Guidance: Arc after another III ally uses an ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Arcane Dyad Finisher
TypeElementTimeEffects
NAT Holy, Water, NE 2.50 Twenty single hybrid attacks (3.20/3.55 or 3.15/3.50 each) capped at 9999/19999, followed by one single attack (35.15/38.67 or 34.60/38.06) capped at 99999 at Apex Gentle Soul level 0/1, removes Arcane Dyad Empowered: Arc from the user
  • Twin Element Mode (Water, Holy) (1 turn or 15 seconds) Grants [Attach Water]/[Attach Holy] after using a Water/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Arc Keeps track of the number of uses of Apex Gentle Soul (0~2), removed after using Apex Gentle Soul two times
  • Apex Gentle Soul Damage Tracker Increases Apex Gentle Soul level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Arc]
  • Apex Gentle Soul Level Keeps track of Apex Gentle Soul level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Arc]
Seaglow Bible LBO NAT Holy, Water 2.50 Four single hybrid attacks (3.00 or 3.17 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES, 100% additional critical chance
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Auroral Leviath+ White Magic NAT Single enemy Holy, Water 1.65 Five single hybrid attacks (3.87/4.02 or 5.25/5.40 each), minimum damage 2000 (SUM only), capped at 9999/19999 after 0-2/3+ uses
  • Buff Holy 10% (15s) (15 seconds) Increases Holy damage dealt by 10%, cumulable
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • Attach Holy 2 with Stacking (25 seconds) Increase Attach Holy Level by 2 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Arc (Holy) Increases [Water/Holy Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water or Holy abilities trigger 1 additional time, casts Spirit Attack: Arc after using two Water or Holy abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Altruist Mode II (Arc v2) (1 turn) Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, cast speed x999999 for Holy/Water abilities, chase Holy/Water abilities with D Saint Bible
  • MAG and MND +30%, RES +25% (25s) (25 seconds) MAG and MND +30%, RES +25%
  • Twin Element Mode II (Water, Holy) (1 turn) Grants [Attach Water with Stacking]/[Attach Holy with Stacking] after using a Water/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Altruist Mode I (Arc v2) Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, cast speed x2.00/2.50/3.00 for equipped Holy/Water abilities after using 1/2/3+ Holy/Water abilities, Holy and Water abilities trigger 2 additional times
  • Holy/Water Resonance +5% Boost (15 seconds) Holy and Water abilities deal 5% more damage
  • Chain Force Mode: Arc (Water) (15 seconds) Casts Water Guidance: Arc after a Water Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Chain Force Mode: Arc (Holy) (15 seconds) Casts Holy Guidance: Arc after using a Holy ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • MAG and MND +30% (25s) (25 seconds) MAG and MND +30%
  • Soul Break Gauge +500 Grants 500 SB points when set
Radiant Auroral Grace CASB NAT Holy, Water, NE 2.50 7 single-target Holy/Water/NE hybrid attacks at Cap Break Level 1, En-Holy Stack or En-Water Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Holy/Water Ability Boost, Dualcast Holy/Water, Zero Hone Cost to Holy/Water Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Holy/Water/NE hybrid attacks at Cap Break Level 1, Instant Cast, [Cap Break Level 1, Magic Damage +30%, Quick Cast & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Woven Bond: Arc (Fated) LBC NAT Holy, Water 0.01 10 single-target Holy/NE or Water/NE hybrid attacks at Cap Break Level 1 under En-Holy or En-Water, activates Summoner Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Holy/Water abilities, chases with 6 single-target Holy/Water/NE hybrid attacks (max 2 chases)
Starry Sacred Serpent's Tsunami MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Holy/NE or Water/NE hybrid attacks under En-Holy or En-Water, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Holy/Water/NE hybrid attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Tidal Shine ASB NAT Holy, Water, NE 0.01 5 single hybrid attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Holy/Water Ability High Boost & chases Holy/Water abilities with 4 single-target Holy/Water hybrid attacks + minor Imperil Holy/Water for 5 seconds
Soul Drive: Arc LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode