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Arc

III

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Ability Schools

Black Magic ★★★
Summoning ★★★★★★
White Magic ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Auroral Leviath (HA1) White Magic NAT Holy, Water 1.65 90 Five single hybrid attacks (3.55 or 4.95 each), minimum damage 2000 (SUM only)
Grace of Water (HA2) Summoning SUM Holy, Water 3.30 90 Four single attacks (4.95 each), minimum damage 2000, grants [Buff Holy 10% (15s)] and [Buff Water 10% (15s)] to all allies every third activation

Legend Materia (7)

NameLensableEffect
Youthful Embrace (LM1) WHT abilities restore 15% more HP
Childhood's End (LM2) 35% chance to dualcast White Magic abilities
Bookworm (LMR1) MND +1% for each hit dealt with White Magic abilities, up to +25%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Plucky Orphan (LMR3) 25% chance to dualcast Summoning abilities
Onslaught (Arc) (LMR+1) 35% chance to cast Reflux Leviath after using a Water or Holy ability
Bravery: Arc (LMR++1) 100% chance to Dualcast every 3rd Holy/Water ability & Holy/Water Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (32)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast (15 seconds) Instant cast speed
  • Soul Break Gauge +500 Grants 500 SB points when set
  • MAG and MND +30% (25s) (25 seconds) MAG and MND +30%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Chain Force Mode: Arc (Holy) (15 seconds) Casts Holy Guidance: Arc after using a Holy ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Water Guidance: Arc Uses Keeps track of the number of uses of Water Guidance: Arc (0~2), removed after reaching 2
  • Chain Force Mode: Arc (Water) (15 seconds) Casts Water Guidance: Arc after a Water Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Altruist Mode II (Arc v2) (1 turn) Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, cast speed x999999 for Holy/Water abilities, chase Holy/Water abilities with D Saint Bible
  • MAG and MND +30%, RES +25% (25s) (25 seconds) MAG and MND +30%, RES +25%
  • Twin Element Mode II (Water, Holy) (1 turn) Grants [Attach Water with Stacking]/[Attach Holy with Stacking] after using a Water/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Altruist Mode I (Arc v2) Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, cast speed x2.00/2.50/3.00 for equipped Holy/Water abilities after using 1/2/3+ Holy/Water abilities, Holy and Water abilities trigger 2 additional times
  • Holy/Water Resonance +5% Boost (15 seconds) Holy and Water abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Auroral Leviath+ White Magic NAT Single enemy Holy, Water 1.65 Five single hybrid attacks (3.87/4.02 or 5.25/5.40 each), minimum damage 2000 (SUM only), capped at 9999/19999 after 0-2/3+ uses
  • Buff Holy 10% (15s) (15 seconds) Increases Holy damage dealt by 10%, cumulable
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Spirit Attack: Arc Summoning NAT Self 0.01 Grants [Dualcast Holy/Water 1] to the user
  • Attach Holy 2 with Stacking (25 seconds) Increase Attach Holy Level by 2 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Arc (Holy) Increases [Water/Holy Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water or Holy abilities trigger 1 additional time, casts Spirit Attack: Arc after using two Water or Holy abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Seaglow Bible LBO1 NAT - Holy, Water 2.50 Four single hybrid attacks (3.00 or 3.17 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES, 100% additional critical chance
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Arc Keeps track of the number of uses of Apex Gentle Soul (0~2), removed after using Apex Gentle Soul two times
  • Twin Element Mode (Water, Holy) (1 turn or 15 seconds) Grants [Attach Water]/[Attach Holy] after using a Water/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Arc Keeps track of the number of uses of Apex Gentle Soul (0~2), removed after using Apex Gentle Soul two times
  • Apex Gentle Soul Damage Tracker Increases Apex Gentle Soul level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Arc]
  • Apex Gentle Soul Level Keeps track of Apex Gentle Soul level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Arc]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Kindred Guidance: Arc White Magic NAT Single enemy Hybrid - Holy, Water, NE 0.01 Four single hybrid attacks (1.38/1.30 each)
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Chain Force Mode: Arc (15 seconds) Casts Kindred Guidance: Arc after another III ally uses an ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Altruist Mode II (Arc) (3/3/2/1/0 turns (Dual Shift)) Increase the damage/healing cap by 20000, Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time, restores 2000 HP to all allies after using Holy and Water abilities, grants [Water/Holy Ability Quick Cast 1] to the user after using Holy and Water abilities
  • Dual Awoken Altruist Mode I (Arc) (15 seconds) Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time, casts Dual Saintly Splash after Holy and Water abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Holy 10% (5s) (5 seconds) Holy Resistance -10%, cumulable
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • DEF, RES and MND -50% (8s) (8 seconds) DEF, RES and MND -50%
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Twin Element Mode II (Water, Holy) (1 turn) Grants [Attach Water with Stacking]/[Attach Holy with Stacking] after using a Water/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Altruist Mode I (Arc) (15 seconds) Holy and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time, casts Dual Saintly Splash after Holy and Water abilities
  • Holy/Water Resonance +5% Boost (15 seconds) Holy and Water abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Imperil Holy 10% (5s) (5 seconds) Holy Resistance -10%, cumulable
  • Twin Element Mode III (Water, Holy) (1 turn) Grants [Attach Water 2 with Stacking]/[Attach Holy 2 with Stacking] after using a Water/Holy ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode II (Water, Holy) (1 turn) Grants [Attach Water with Stacking]/[Attach Holy with Stacking] after using a Water/Holy ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • ATK, DEF, MAG and RES +30% (25 seconds) ATK, DEF, MAG and RES +30%
  • Instant Cast 1 (1 turn) Instant cast speed
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Holy Ability +30% Boost 1 (1 turn) Holy abilities deal 30% more damage
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Awoken Altruist (15 seconds) Holy and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode II (Water, Holy) (1 turn) Grants [Attach Water with Stacking]/[Attach Holy with Stacking] after using a Water/Holy ability
  • Blessed Shower Follow-Up (15 seconds) Casts Water/Holy Blessed Shower after using two Water or Holy abilities if the triggering ability deals Water/Holy damage
  • Imperil Holy 20% (25s) (25 seconds) Holy Resistance -20%, cumulable
  • Imperil Water 20% (25s) (25 seconds) Water Resistance -20%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
Divine Wave AOSB1 NAT - Holy, Water, NE 2.50 Twenty single hybrid attacks (1.82 or 1.92 each), followed by one single hybrid attack (26.50 or 28.00) capped at 99999
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Holy 10% (15s) (15 seconds) Holy Resistance -10%, cumulable
  • Imperil Water 10% (15s) (15 seconds) Water Resistance -10%, cumulable
  • Awoken Altruist (15 seconds) Holy and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy and Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode (Water, Holy) (1 turn or 15 seconds) Grants [Attach Water]/[Attach Holy] after using a Water/Holy ability
  • Sacred Breath Follow-Up (15 seconds) Casts Sacred Breath after using three Water or Holy abilities
  • Summoning High Quick Cast (15 seconds) Cast speed x3.00 for Summoning abilities
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Serpent's Blessing Summoning SUM Single enemy Magical 7.95 Water, NE 0.01 Five single attacks (1.59 each), restores HP (25) to all allies
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Esoteric Light EX Mode (15 seconds) MAG +30%, casts Serpent's Blessing after using two White Magic or Summoning abilities
Brave Command: Life Fountain
Condition: White Magic | School: White Magic
LevelTypeTargetElementTimeEffects
0 WHT Single ally Holy 0.01 Restores HP (25), damages undeads
1 WHT All allies Holy 0.01 Restores HP (25), damages undeads
2 WHT All allies 0.01 Restores HP (55)
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • RES +100% (25 seconds) RES +100%
  • Brave Mode (15 seconds) Replaces the Attack command
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Dia Splash White Magic WHT Single enemy Magical 9.78 Holy, Water, NE 0.01 2/3/4/5/6 single attacks (1.63 each) at rank 1/2/3/4/5 of the triggering ability
  • RES and MND +30% (25 seconds) RES and MND +30%
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Dia Splash Follow-Up (15 seconds) Casts Dia Splash after using a Holy ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Dia Deluge White Magic WHT Single enemy Holy, Water 1.65 Four single attacks (2.60 each)
  • MND +30% (25 seconds) MND +30%
  • Haste ATB speed x2.00
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Dedication to Purity White Magic WHT Single Holy 1.65 Restores HP (80), damages undeads, removes negative effects
Dedication to Healing White Magic WHT All allies Holy 1.65 Restores HP (25), damages undeads
  • MND +30% (25 seconds) MND +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Shell RES +100% (ignoring the buff stacking caps)
  • High Regen (35 seconds) Heals for 5% maximum HP every 2.50 seconds
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
  • RES +50% (25 seconds) RES +50%
  • Shell RES +100% (ignoring the buff stacking caps)