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Josef

II

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Ability Schools

Combat ★★★★★★
Monk ★★★★★★
Support ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Heroic Barrage (HA1) Monk PHY Ice 1.65 90 Four single attacks (1.00 each), grants [10% Damage Reduction Barrier 1] to all allies
Hero's Smash (HA2) Monk PHY Ice 1.65 90 Six single attacks (1.10 each)

Legend Materia (5)

NameLensableEffect
Salamand's Boast (LM1) Monk abilities deal 15% more damage
  • Doom: 15 Causes [Doom] with a 15 seconds timer
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
A Father's Love (LMR2) 25% chance to dualcast Monk abilities
Bravery: Josef (LMR++1) 100% chance to Dualcast every 3rd Ice ability & PHY Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (31)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Imperil Ice 20% (25s) (25 seconds) Ice Resistance -20%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Instant Cast (15 seconds) Instant cast speed
  • Instant Cast 1 (1 turn) Instant cast speed
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Josef Ice abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, cast speed x2.00 for Ice abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Dualcast Monk (15 seconds) Monk abilities trigger 1 additional time
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Monk Mode II (Josef v2) (1 turn) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Monk abilities, chases a Monk ability with Dual Hero's Courage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Monk +30% Boost 1 (1 turn) Monk abilities deal 30% more damage
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Monk Resonance +5% Boost (15 seconds) Monk abilities deal 5% more damage
  • Dual Awoken Monk Mode I (Josef v2) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, chases 2 Monk abilities with Dual Hero's Rebuke
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
Hero's Smash+ Monk PHY Single enemy Ice 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Dualcast Monk 1 (1 turn) Monk abilities trigger 1 additional time
  • Monk +30% Boost 1 (1 turn) Monk abilities deal 30% more damage
  • Monk Instant Cast 1 (1 turn) Instant cast speed for Monk abilities
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Josef (Ice) Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Monk abilities trigger 1 additional time, casts Spirit Attack: Josef (Ice) after using a Monk ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Ice Guidance: Josef Monk PHY Single enemy Physical 0.96 Ice, NE 0.01 Three single attacks (0.32 each), 100% hit rate
  • Chain Force Mode: Josef (Ice) (15 seconds) Casts Ice Guidance: Josef after another ally uses an Ice ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Monk Mode II (Josef) (3/3/2/1/0 turns (Dual Shift)) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, grants [Dual Guardian Stance 60% Critical (15s)]/[Dual Guardian Stance 80% Critical (15s)]/[Dual Guardian Stance 100% Critical (15s)] to all allies after using Monk abilities, grants [Critical Damage +50% 1] to all allies after using Monk abilities
  • Dual Awoken Monk Mode I (Josef) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, cast speed x2.00 for equipped Monk abilities, causes [Imperil Ice 10% (5s)] after using equipped Monk abilities, grants [50% Damage Reduction Barrier 1] to all allies after casting two equipped Monk abilities
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Monk Mode I (Josef) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, cast speed x2.00 for equipped Monk abilities, causes [Imperil Ice 10% (5s)] after using equipped Monk abilities, grants [50% Damage Reduction Barrier 1] to all allies after casting two equipped Monk abilities
  • Monk Resonance +5% Boost (15 seconds) Monk abilities deal 5% more damage
  • Limit Break Gauge +250 Grants 250 LB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Hyperborean Fist Monk Ice PHY Single enemy Ice, NE 1.65 Five single attacks (0.90 each), followed by one single attack (4.71) that ignores DEF
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Ice Ability +30% Boost 3 (3 turns) Ice abilities deal 30% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Buff Ice 50% (5s) (5 seconds) Increases Ice damage dealt by 50%, cumulable
  • Stalwart Survivor Mode Casts Boost Morale when any Damage Reduction Barrier is removed, removed if the character hasn't [Synchro Mode]
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Stalwart Survivor Mode Casts Boost Morale when any Damage Reduction Barrier is removed, removed if the character hasn't [Synchro Mode]
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Arcane Dyad Empowered: Josef Keeps track of the number of uses of Snowfield Survivor (0~2), removed after using Snowfield Survivor two times
  • Imperil Ice 20% (15s) (15 seconds) Ice Resistance -20%, cumulable
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Arcane Dyad Empowered: Josef Keeps track of the number of uses of Snowfield Survivor (0~2), removed after using Snowfield Survivor two times
  • Snowfield Survivor Ability Tracker Increases Snowfield Survivor level by 1 after using 7 Monk abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Josef]
  • Snowfield Survivor Level Keeps track of Snowfield Survivor level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Josef]
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Dual Blink 1 Evades the next attack that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Shard Striker Monk Monk PHY Single enemy Ice, NE 1.65 Six single attacks (0.90 each)
  • Instant Cast 2 (2 turns) Instant cast speed
  • 40% Damage Reduction Barrier 2 Reduces damage taken by 40% for the next two attacks
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chivalry Mode Grants Heroism +1 after casting Shard Striker, removed if the character hasn't [Synchro Mode]
  • ATK, DEF, MAG and RES +30% (25 seconds) ATK, DEF, MAG and RES +30%
  • Instant Cast 1 (1 turn) Instant cast speed
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Monk (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Blink 1 Evades the next attack that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
Hero's Backbone AOSB1 PHY 24.00 Ice 2.50 Three single attacks (8.00 each) capped at 99999
  • Dual Blink 1 Evades the next attack that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Monk (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Path of Might (15 seconds) Grants [Dualcast Monk 1] to the user after using two Monk attacks
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Hero's Barrage Monk PHY Single enemy Physical 1.80 Ice, NE 0.01 Four single attacks (0.45 each)
  • Attach Ice Stacking (25 seconds) Allow to stack Attach Ice, up to Attach Ice 3
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Hero's Barrage Follow-Up (15 seconds) Casts Hero's Barrage after using an Ice ability
  • Ice Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Ice damage capped at 9999
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • ATK +50% (25 seconds) ATK +50%
  • Haste ATB speed x2.00
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Quick Cast 2 (2 turns) Cast speed x2.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Unbound Fury (25 seconds) DEF and RES -40%, cast speed x2.00
  • Unbound Fury (25 seconds) DEF and RES -40%, cast speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Haste ATB speed x2.00
Snows of Death SSB1 PHY 5.84 Ice, NE 2.50 Four group attacks (1.46 each), restores HP to all allies for 40% of their maximum HP
  • ATK +30% (25 seconds) ATK +30%
  • ATK +50% (25 seconds) ATK +50%
  • KO Automatically set when HP reaches 0, prevents from acting, counts towards Game Over, persists after battle
Fists of Fury Default PHY 1.50 - 2.50 One single attack (1.50)