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Firion

II

Ability Schools

Black Magic
Celerity ★★★
Combat ★★★★★★
Knight ★★★★★★
Samurai ★★★★★★
Sharpshooter ★★★★★★
Support ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Wild Rose (HA1) Samurai PHY Holy, Ice, Fire Four single attacks (1.00 each), heals the user for 20% of the damage dealt
Lord of Arms (HA2) Samurai PHY Holy, Ice, Fire Five single attacks (1.10 each)

Soul Breaks (48)

NameTierTypeElementTimeEffects
Rope Knife Default PHY - 3.00 One single ranged attack (1.50)
Wild Rose Vow SB PHY - 2.50 Five single attacks (1.02 each)
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Chain Strike Uses (25 seconds) Keeps track of the number of uses of Chain Strike (0~7)
  • Instant Cast 1 (1 turn) Instant cast speed
  • Magical Blink 1 Evades the next non-PHY, non-NIN attack that deals magical, fractional or missing HP damage
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Rose of Rebellion OSB PHY Holy, NE 2.50 One single attack (11.25/12.50/13.75) capped at 99999 if the user used 9/22 damaging actions
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Attach Holy (25 seconds) Replaces Attack command, increases Holy damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Holy resistance +20%
  • Loyal Shield EX Mode (15 seconds) ATK +30%, cast speed x2.00 plus x0.50 for each attack used for the duration of the status, up to x6.50
Brave Command: Trinity Arts
Condition: Samurai | School: Samurai
LevelTypeTargetElementTimeEffects
0 PHY Single enemy Holy, Ice, Fire 1.65 One single attack (1.90)
1 PHY Single enemy Holy, Ice, Fire 1.65 One single attack (3.15) capped at 99999
2 PHY Single enemy Holy, Ice, Fire 1.65 One single attack (6.30) capped at 99999
3 PHY Single enemy Holy, Ice, Fire 1.65 One single attack (9.85) capped at 99999
  • 75% Critical (25s) (25 seconds) Critical chance =75%
  • Quick Cast (15 seconds) Cast speed x2.00
  • Brave Mode (15 seconds) Replaces the Attack command
Thorns of the Rose AOSB PHY Holy, Ice, Fire 2.50 Three single attacks (8.00 each) capped at 99999
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • PHY +30% Boost (15s) (15 seconds) PHY attacks deal 30% more damage
  • Military Prowess EX Mode (15 seconds) Instant cast speed for Knight or Samurai abilities, restores HP for 10% of the damage dealt with Knight or Samurai abilities
  • Buff Holy 30% (15s) (15 seconds) Increases Holy damage dealt by 30%, cumulable
  • Buff Ice 30% (15s) (15 seconds) Increases Ice damage dealt by 30%, cumulable
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Awoken Retainer (15 seconds) Knight and Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight and Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Trinity Rush Finisher (15 seconds) Casts Trinity Rush when removed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Knight +30% Boost 1 (1 turn) Knight abilities deal 30% more damage
  • Samurai +30% Boost 1 (1 turn) Samurai abilities deal 30% more damage
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tri-Element Mode III (Fire, Ice, Holy) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Holy 2 with Stacking] after using a Fire/Ice/Holy ability
  • Elemental Command Mode (15 seconds) Grants [Conditional Attach Element with Stacking] after using four Samurai or Knight abilities, removed after triggering
  • Gulp (15 seconds) Grants [100% Critical 1], [Damage Cap +10000 1] and Proficiency +1 after using two Samurai or Knight abilities, grants [Critical Damage +50% 1] if Hilda is alive after using two Samurai or Knight abilities
Wild Rose Fist LBO PHY Holy, Ice, Fire 2.50 Four single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Tri-Element Mode II (Fire, Ice, Holy) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Holy with Stacking] after using a Fire/Ice/Holy ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Swordslash Samurai Ice PHY Single enemy Ice, NE 1.65 4/6/8 single attacks (0.90 each) scaling with activations
  • Ice Ability +30% Boost 3 (3 turns) Ice abilities deal 30% more damage
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chain of Arms Mode (15 seconds) Ice abilities trigger 1 additional time, instant cast speed for Ice abilities, casts Plummet after using three Ice abilities, removed after triggering
  • Tri-Element Mode II (Fire, Ice, Holy) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Holy with Stacking] after using a Fire/Ice/Holy ability
  • Awoken Mastery (15 seconds) Holy, Ice and Fire abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Holy, Ice and Fire abilities at ability rank 1/2/3/4/5, casts Weapon Waltz after using Holy, Ice or Fire abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Wild Rose Axiom (15 seconds) Grants [100% Critical 1] and [PHY +30% Boost 1] after using two Fire, Ice or Holy abilities
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Tri-Element Mode II (Fire, Ice, Holy) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Holy with Stacking] after using a Fire/Ice/Holy ability
  • Enhanced Mastery Mode (15 seconds) Grants [Enhanced Mastery Boost 2]/[Enhanced Mastery Boost 3] after using 1/2+ Fire, Ice or Holy abilities, casts Straightarrow after using a Fire, Ice or Holy ability
  • Enhanced Mastery Boost 1 ATK +20%, removed if the character hasn't [Enhanced Mastery Mode]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Saintfire Sweep Samurai Holy, Fire PHY Single enemy Holy, Fire, NE 1.65 6/8 single attacks (0.90 each) if the user has Armaments level 0-1/2, heals the user for 20% of the damage dealt if the user has Armaments level 1, causes Armaments -1 to the user
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Element Mode III (Fire, Holy) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Holy 2 with Stacking] after using a Fire/Holy ability
  • Twin Master Mode (15 seconds) Grants [Fire, Holy Ability +15% Boost 3]/[Fire, Holy Ability +30% Boost 3]/[Fire, Holy Ability +50% Boost 3], [75% Critical 3]/[100% Critical 3]/[100% Critical 3] and -/-/[Instant Cast 3] if the character has at least 0/50/80% HP after using Saintfire Blade, removed after triggering
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: II (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a II ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Retainer Mode II (Firion) (1 turn) Samurai and Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai and Knight abilities, casts Dual Frost Sword after using Samurai and Knight abilities
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Retainer Mode I (Firion) (15 seconds) Samurai and Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai and Knight abilities trigger 2 additional times, cast speed x2.00 for Samurai and Knight abilities
  • (Samurai/Knight) Resonance +5% Boost (15 seconds) Samurai and Knight abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Holy, Ice, Fire, NE 2.50 Twenty single attacks (1.00/1.10 each) capped at 9999/19999, followed by one single attack (10.00/11.00) capped at 99999 at Blood Weapon (II) level 0/1, removes Arcane Dyad Empowered: Firion from the user
  • Tri-Element Mode (Fire, Ice, Holy) (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Holy] after using a Fire/Ice/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Firion Keeps track of the number of uses of Blood Weapon (II) (0~2), removed after using Blood Weapon (II) two times
  • Blood Weapon (II) Damage Tracker Increases Blood Weapon (II) level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Firion]
  • Blood Weapon (II) Level Keeps track of Blood Weapon (II) level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Firion]
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Retainer (15 seconds) Knight and Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight and Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Master of Arms Mode (15 seconds) Instant cast speed for Ice abilities, casts Ice Blow after using two Ice abilities, removed after casting Ice Blow
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Wild Rose+ Samurai PHY Single enemy Holy, Ice, Fire 1.20 Four single attacks (1.10 each), heals the user for 20% of the damage dealt
Lord of Arms+ Samurai PHY Single enemy Holy, Ice, Fire 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Wild Rose+ Samurai PHY Single enemy Holy, Ice, Fire 1.20 Four single attacks (1.10 each), heals the user for 20% of the damage dealt
Lord of Arms+ II Samurai PHY Single enemy Holy, Ice, Fire 1.65 Six single attacks (1.20 each)
  • Attach Holy 2 with Stacking (25 seconds) Increase Attach Holy Level by 2 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Firion (Holy) Increases [Fire/Holy Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire or Holy abilities trigger 1 additional time, increases PHY damage dealt by 30% (max 5 turns), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Retainer Mode II (Firion (Holy/Fire)) (1 turn) Instant cast speed, increases Soul Break and Limit Break damage dealt by 30%, grants [Instant ATB 1], [Instant Cast 1] and [100% Critical 3] after using a Soul Break or Limit Break
  • Twin Element Mode II (Fire, Holy) (1 turn) Grants [Attach Fire with Stacking]/[Attach Holy with Stacking] after using a Fire/Holy ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Retainer Mode I (Firion (Holy/Fire)) (15 seconds) Samurai and Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai and Knight abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Samurai and Knight abilities after using 1/2/3+ Samurai and Knight abilities
  • (Samurai/Knight) Resonance +5% Boost (15 seconds) Samurai and Knight abilities deal 5% more damage
  • Chain Force Mode: Firion (15 seconds) Casts Kindred Guidance: Firion after using a Fire, Ice or Holy ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Firion (Ice) Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice abilities trigger 1 additional time, casts Spirit Attack: Firion (Ice) after using three Ice abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode],
Divine Might: Firion (Ice) OZSB PHY Ice 2.50 Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice abilities on allies/5+ Ice abilities on allies and 2+ allies with Attach Ice
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Chain Force Mode: Gordon (15 seconds) Casts Kindred Guidance: Gordon after using a Support ability, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Radiant Icy Rebellion CASB PHY Ice, NE 2.50 7 single-target physical attacks (0.90 each) capped at 19999, En-Ice, En-Ice Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Ice Ability Boost, Dualcast Ice, Zero Hone Cost to Ice Abilities & 25% DEF/RES Pierce Crystal Force I/II: 4 single-target Ice/NE physical attacks (2.00 each) capped at 19999, Instant Cast, [Cap Break Level 1, Quick Ice, Ice Ability Damage +50% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Weapon Waltz ASB PHY Ice, NE 0.01 5 single-target physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Ice Ability High Boost & chases Ice abilities with 6 single-target Ice/NE physical attacks (0.60 each), Ice Damage +10% for 5 seconds to user
Woven Bond: Firion (Ice) LBC PHY Ice, NE 0.01 10 single-target physical attacks (0.80 each) capped at 19999, activates Ice Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Ice abilities, chases with 4 single-target Ice/NE physical attacks (0.32 each) (max 3 chases)
  • Tri-Element Mode II (Fire, Ice, Holy) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Holy with Stacking] after using a Fire/Ice/Holy ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Master Mode: Firion Casts Star Strike: Firion (Holy/Fire) every 2s (max 5), grants Damage Cap +10000/+20000/+30000/+40000/+50000 after 1/2/3/4/5 chases, casts North Star: Rose Requiem after 15s, removed if user hasn't Master Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Attach Holy 2 with Stacking (25 seconds) Increase Attach Holy Level by 2 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Firion Increases [Ice/Fire/Holy Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire, Ice or Holy abilities trigger 1 additional time, casts Spirit Attack: Firion after using a Fire, Ice or Holy ability, (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Accel Mode: Firion (Holy, Fire)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Drive Mode: Firion Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry Icicle Rose MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Ice/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/NE physical attack at True Cap Break Level 1, [Cap Break Level 9, Dualcast Ice & Hero Boost +50%] for 1 turn to user, removes Master Mode
War-Awoken Thorns of the Rose TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Holy/Fire Ability Boost, Triplecast Holy/Fire, Unlimited Holy/Fire Hones, Cap Break Level 1 to Holy/Fire Abilities, Holy/Fire Ability Damage +30% & 20% DEF/RES Pierce to Holy/Fire Abilities; Ends after using 8 Holy/Fire abilities TP Max: AOE Holy/NE or Fire/NE physical attack at True Cap Break Level 1
War-Awoken Thorns of the Rose (Weapon Skill) TASB PHY Holy, Fire, NE 0.01 Single-target Holy/Fire/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Holy/Fire Abilities, and Weapon Skill Blue/Gold with 0-1/2+ levels of Attach Holy/Fire WS Blue: [Lv.2 En-Holy/Fire Stack] to user WS Gold: [During Tactical Awoken Mode, Holy/Fire Ability Damage +50% & Quick Holy/Fire] to user
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
War-Awoken Icicle Valor TASB NAT 0.01 Grants Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Ice Ability Boost, Triplecast Ice, Unlimited Ice Hones, Cap Break Level 1 to Ice Abilities, Ice Ability Damage +30% & ATB Speed x1.1 to Ice Abilities; Ends after using 8 Ice abilities TP Max: AOE Ice/NE physical attack at True Cap Break Level 1
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999