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Meia

I

Ability Schools

Black Magic ★★★★★★
Summoning ★★★★★★
Witch ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Pallida Mors (HA1) Black Magic BLK Water Six single attacks (3.50 each)
Surging Wave (HA2) Witch BLK Water Five single attacks (3.50 each), grants [Buff Water 10% (15s)] to the user every second activation

Soul Breaks (28)

NameTierTypeElementTimeEffects
  • MAG +30% (25 seconds) MAG +30%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Magic Bargain (20 seconds) MAG +30%, DEF -30%
  • Summon Famfrit Affects certain Burst Commands, removed if the character hasn't [Burst Mode]
  • Summon Famfrit Affects certain Burst Commands, removed if the character hasn't [Burst Mode]
Pallida Schelling Summoning SUM Single enemy Water, NE 1.65 Four single attacks (2.24 each), minimum damage 1100
Pallida Schelling (S) Summoning SUM Single enemy Water, NE 1.65 Four single attacks (2.49 each), minimum damage 1100
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Magical Quick Cast 4 (4 turns) Cast speed x2.00 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
Pallida Mors OSB BLK Water, NE 2.50 One single attack (37.20) capped at 99999, 42.80 multiplier if exploiting elemental weakness
Fata Fiore AOSB BLK Water 2.50 Three single attacks (26.50 each) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awash Follow-Up (15 seconds) Casts Awash after using a Water ability
  • Surging Wave 0 (15 seconds) Grants [Surging Wave 1] after using a Water ability, removed if the character hasn't [Awash Follow-Up]
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Water Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Water damage capped at 9999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • True Undine (15 seconds) Grants [125% ATB (Synchro)]/[200% ATB (Synchro)] after using 1/2+ Water abilities
  • MAG +50% (25 seconds) MAG +50%
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Water, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Fanatical Dance level 0/1/2, removes Arcane Dyad Empowered: Meia from the user
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Meia Keeps track of the number of uses of Fanatical Dance (0~2), removed after using Fanatical Dance two times
  • Fanatical Dance Ability Tracker Increases Fanatical Dance level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Meia]
  • Fanatical Dance Level Keeps track of Fanatical Dance level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Meia]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • MAG and RES +30% (25s) (25 seconds) MAG and RES +30%
  • Farfall Nera (15 seconds) Grants [Water +50% Boost 1] to the user after using two Water abilities
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Meia) (1 turn) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water abilities, grants [Water Ability Instant Cast 3] and [Damage Cap +10000 3] to the user after using a Water ability
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Meia) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00 for equipped Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dia de Muerto LBO BLK Water 2.50 Five single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Pallida Mors+ Black Magic BLK Single enemy Water 1.65 Six single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Meia Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, casts Spirit Attack: Meia after using a Water ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Meia OZSB BLK Water 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ water abilities equipped on allies/5+ water abilities equipped on allies and 2+ allies with Attach Water
  • Accel Mode (15 seconds) Grants Accel Mode
  • Accel Mode: Meia (Water) Water abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts Roaring Meia after using Water abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Meia (Water)
Starry Onda Fiore MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE magic attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Continuous Flash: Meia (Water) Glint++ NAT 0.01 Continuous Flash & Instant ATB 1 to user Continuous Flash: After using Water abilities, chases with 6 single-target Water/NE magic attacks
War-Awoken Raging Flood TASB NAT 0.01 Tactical Awoken Mode & +500 MAG to user Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & 20% DEF/RES Pierce to Water Abilities; Ends after using 8 Water abilities TP Max: AOE Water/NE magic attack at True Cap Break Level 1
War-Awoken Raging Flood (Weapon Skill) TASB BLK Water, NE 0.01 Single-target Water/NE piercing magic attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Water Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Water WS Blue: Lv.2 En-Water Stack WS Gold: During Tactical Awoken Mode, Water Ability Damage +60% to user
Burst Break: Meia (Break Glint) Buster BLK Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 0.01 Single-target Prismatic/NE Overflow magic attack, En-Water Super Stack, Burst Strike & Instant ATB 1 to user Burst Strike: After using Water abilities, chases with 6 single-target Water/NE magic attacks (max 5 chases)
Burst Break: Meia (Break Arte) Buster BLK Water, NE 0.01 Water/NE Overflow magic attack, Instant ATB 1 to user
Soul Drive: Meia LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode