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Meia

I

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Ability Schools

Black Magic ★★★★★★
Summoning ★★★★★★
Witch ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Pallida Mors (HA1) Black Magic BLK Water 1.65 90 Six single attacks (3.50 each)
Surging Wave (HA2) Witch BLK Water 1.65 90 Five single attacks (3.50 each), grants [Buff Water 10% (15s)] to the user every second activation

Legend Materia (5)

NameLensableEffect
Bewitching Heretic (LM1) Increases Water damage dealt by 10%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Free from Hatred (LMR2) 25% chance to dualcast abilities that deal Water damage
Bravery: Meia (Water) (LMR++1) 100% chance to Dualcast every 3rd Water ability & Water Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (28)

NameTierTypeMultiplierElementTimeEffects
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Water Damage Cap +20000 (Tactical) Increases the damage/healing cap for Water attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Water Ability DEF and RES 30% Piercing (Tactical)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Water Ability +60% Boost (Tactical) Water abilities deal 60% more damage, removed if the character hasn't [Tactical Awoken Mode]
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Meia BLACK_MAGIC BLK All enemies Magical 34.60 Water, NE 0.01 One group attack (34.60) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Meia Water abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, penetrate 20% DEF and RES; removed if the character hasn't [Tactical Awoken Mode]
  • MAG +500 (25s) (Tactical) (25 seconds) Mag +500
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Meia (Water) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Buff Water 10% (5s) (5 seconds) Increases Water damage dealt by 10%, cumulable
  • Accel Mode (15 seconds) Grants Accel Mode
  • Accel Mode: Meia (Water) Water abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts Roaring Meia after using Water abilities, removed if the character hasn't [Accel Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Pallida Mors+ Black Magic BLK Single enemy Water 1.65 Six single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Water Ability +30% Boost 3 (3 turns) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Meia Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, casts Spirit Attack: Meia after using a Water ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Dia de Muerto LBO1 BLK 120.00 Water 2.50 Five single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Meia) (1 turn) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water abilities, grants [Water Ability Instant Cast 3] and [Damage Cap +10000 3] to the user after using a Water ability
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Meia) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00 for equipped Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • MAG and RES +30% (25s) (25 seconds) MAG and RES +30%
  • Farfall Nera (15 seconds) Grants [Water +50% Boost 1] to the user after using two Water abilities
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Meia Keeps track of the number of uses of Fanatical Dance (0~2), removed after using Fanatical Dance two times
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Meia Keeps track of the number of uses of Fanatical Dance (0~2), removed after using Fanatical Dance two times
  • Fanatical Dance Ability Tracker Increases Fanatical Dance level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Meia]
  • Fanatical Dance Level Keeps track of Fanatical Dance level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Meia]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • MAG +50% (25 seconds) MAG +50%
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • True Undine (15 seconds) Grants [125% ATB (Synchro)]/[200% ATB (Synchro)] after using 1/2+ Water abilities
  • Water Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Water damage capped at 9999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Awash Black Magic BLK Single enemy Magical 7.95 Water, NE 0.01 Five single attacks (1.59 each)
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awash Follow-Up (15 seconds) Casts Awash after using a Water ability
  • Surging Wave 0 (15 seconds) Grants [Surging Wave 1] after using a Water ability, removed if the character hasn't [Awash Follow-Up]
Fata Fiore AOSB1 BLK 79.50 Water 2.50 Three single attacks (26.50 each) capped at 99999
Pallida Mors OSB1 BLK 37.20 Water, NE 2.50 One single attack (37.20) capped at 99999, 42.80 multiplier if exploiting elemental weakness
  • MAG +30% (25 seconds) MAG +30%
  • Magical Quick Cast 4 (4 turns) Cast speed x2.00 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Magic Bargain (20 seconds) MAG +30%, DEF -30%
  • Summon Famfrit Affects certain Burst Commands, removed if the character hasn't [Burst Mode]
  • Summon Famfrit Affects certain Burst Commands, removed if the character hasn't [Burst Mode]
Pallida Schelling Summoning SUM Single enemy Water, NE 1.65 Four single attacks (2.24 each), minimum damage 1100
Pallida Schelling (S) Summoning SUM Single enemy Water, NE 1.65 Four single attacks (2.49 each), minimum damage 1100
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%