| | Name | Tier | Type | Element | Time | Effects |
| ▶ |
 |
Meia Sync |
Default |
NAT |
|
2.50 |
[MAG +30%] for 25 seconds |
-
MAG +30%
(25 seconds)
MAG +30%
|
| ▶ |
 |
Famfrit |
BSB |
SUM |
Water, NE |
2.50 |
Six group attacks (1.99 each), minimum damage 1100, grants [Haste], [Attach Water] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Pallida Fructus |
Summoning |
SUM |
Self |
|
1.65 |
Grants [Magic Bargain] to the user for 20 seconds, grants [Summon Famfrit] to the user |
-
Magic Bargain
(20 seconds)
MAG +30%, DEF -30%
-
Summon Famfrit
Affects certain Burst Commands, removed if the character hasn't [Burst Mode]
|
| ▶ |
 |
Pallida Fructus (S) |
Summoning |
SUM |
All enemies |
Water, NE |
1.65 |
Four group attacks (4.25 each), minimum damage 1100, removes [Summon Famfrit] to the user |
-
Summon Famfrit
Affects certain Burst Commands, removed if the character hasn't [Burst Mode]
|
|
 |
Pallida Schelling |
Summoning |
SUM |
Single enemy |
Water, NE |
1.65 |
Four single attacks (2.24 each), minimum damage 1100 |
|
 |
Pallida Schelling (S) |
Summoning |
SUM |
Single enemy |
Water, NE |
1.65 |
Four single attacks (2.49 each), minimum damage 1100 |
-
Haste
ATB speed x2.00
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Elan Vital |
SSB |
BLK |
Water, Ice, NE |
2.50 |
Nine single attacks (1.95 each), grants [Magical Quick Cast 4] to the user |
-
Magical Quick Cast 4
(4 turns)
Cast speed x2.00 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
|
|
 |
Pallida Mors |
OSB |
BLK |
Water, NE |
2.50 |
One single attack (37.20) capped at 99999, 42.80 multiplier if exploiting elemental weakness |
|
 |
Fata Fiore |
AOSB |
BLK |
Water |
2.50 |
Three single attacks (26.50 each) capped at 99999 |
| ▶ |
 |
Surging Wave |
USB |
BLK |
Water, NE |
2.50 |
Ten single attacks (1.70 each), grants [Attach Water], [Awash Follow-Up] and [Surging Wave 0] to the user |
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Awash Follow-Up
(15 seconds)
Casts Awash after using a Water ability
-
Surging Wave 0
(15 seconds)
Grants [Surging Wave 1] after using a Water ability, removed if the character hasn't [Awash Follow-Up]
|
| ▶ |
 |
Fiat Lux |
Glint |
BLK |
Water, NE |
0.01 |
Six single attacks (1.25 each), grants [Attach Water Stacking] and [Attach Water] to the user |
-
Attach Water Stacking
(25 seconds)
Allow to stack Attach Water, up to Attach Water 3
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
|
| ▶ |
 |
Megido Flood |
AASB |
BLK |
Water, NE |
2.50 |
Fifteen single attacks (1.50 each), grants [Water Radiant Shield: 75%] to all allies, grants [Attach Water], [Awoken Water] and [Damage Cap +10000] to the user |
-
Water Radiant Shield: 75%
(30 seconds)
Returns 75% of the damage taken to the attacker as Water damage capped at 9999
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Awoken Water
(15 seconds)
Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
|
| ▶ |
 |
Primal Undine |
SASB |
BLK |
Water, NE |
2.50 |
Fifteen single attacks (1.50 each), grants [Attach Water 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [True Undine] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Water Surface |
Black Magic |
Water |
BLK |
Single enemy |
Water, NE |
1.65 |
Six single attacks (3.05 each), grants [Water Ability +30% Boost 1] to the user |
-
Water Ability +30% Boost 1
(1 turn)
Water abilities deal 30% more damage
|
| ▶ |
 |
Aberrant Witch |
Black Magic |
Water |
BLK |
Single enemy |
Water, NE |
1.65 |
Three single attacks (3.05 each), grants [Instant Cast 1] to the user |
-
Instant Cast 1
(1 turn)
Instant cast speed
|
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
True Undine
(15 seconds)
Grants [125% ATB (Synchro)]/[200% ATB (Synchro)] after using 1/2+ Water abilities
|
| ▶ |
 |
Blue Water Magic |
CSB |
NAT |
|
0.01 |
Activates Water Chain (max 99, field +50%), grants [MAG +50%] for 25 seconds, grants [Buff Water 20% (15s)] |
-
MAG +50%
(25 seconds)
MAG +50%
-
Buff Water 20% (15s)
(15 seconds)
Increases Water damage dealt by 20%, cumulable
|
| ▶ |
 |
True Lux |
Glint+ |
NAT |
|
0.01 |
Grants [Attach Water with Stacking] and [Instant Cast 1] |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Fanatical Dance |
ADSB |
NAT |
|
0.01 |
Grants [Attach Water with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Meia], [Fanatical Dance Ability Tracker] and [Fanatical Dance Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
BLK |
Water, NE |
2.50 |
Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Fanatical Dance level 0/1/2, removes Arcane Dyad Empowered: Meia from the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Meia
Keeps track of the number of uses of Fanatical Dance (0~2), removed after using Fanatical Dance two times
-
Fanatical Dance Ability Tracker
Increases Fanatical Dance level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Meia]
-
Fanatical Dance Level
Keeps track of Fanatical Dance level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Meia]
|
| ▶ |
 |
Farfall Nera |
AASB |
BLK |
Water, NE |
2.50 |
Fifteen single attacks (1.50 each), grants [Attach Water with Stacking], [Awoken Water], [Damage Cap +10000], [MAG and RES +30% (25s)] and [Farfall Nera] to the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Awoken Water
(15 seconds)
Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
MAG and RES +30% (25s)
(25 seconds)
MAG and RES +30%
-
Farfall Nera
(15 seconds)
Grants [Water +50% Boost 1] to the user after using two Water abilities
|
| ▶ |
 |
Awoken Elan Vital |
DASB |
BLK |
Water, NE |
2.50 |
Seven single attacks (3.05 each) capped at 19999, grants [MAG and MND +50% (25s)], [Attach Water with Stacking], [Damage Cap +10000], [Dual Awoken Water Mode I (Meia)] and [Water Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Water Mode II (Meia)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Water Mode II (Meia)
(1 turn)
Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water abilities, grants [Water Ability Instant Cast 3] and [Damage Cap +10000 3] to the user after using a Water ability
|
-
MAG and MND +50% (25s)
(25 seconds)
MAG and MND +50%
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Water Mode I (Meia)
(15 seconds)
Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00 for equipped Water abilities
-
Water Resonance +5% Boost
(15 seconds)
Water abilities deal 5% more damage
|
| ▶ |
 |
Woven Bond: Meia (Water) |
LBC |
BLK |
Water, NE |
0.01 |
Ten single attacks (2.60 each) capped at 19999, activates Water Chain (max 150, field +0%) or adds 25 to the current Water Chain maximum limit, grants [Chain Force Mode: Meia] and [Instant ATB 1] to the user |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
|
 |
Dia de Muerto |
LBO |
BLK |
Water |
2.50 |
Five single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES |
| ▶ |
 |
Incanto Azzurro |
Glint+ |
NAT |
|
0.01 |
Grants [Quick Cast 3] and [Soul Break Gauge +250] |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Zenith Surging Wave |
ZSB |
BLK |
Water, NE |
2.50 |
Seven single attacks (3.05 each) capped at 19999, grants [Attach Water 3 with Stacking], [Damage Cap +10000], [Zenith Mode], and [Zenith Mode: Meia] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Pallida Mors+ |
Black Magic |
BLK |
Single enemy |
Water |
1.65 |
Six single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses |
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Meia
Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, casts Spirit Attack: Meia after using a Water ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Meia |
OZSB |
BLK |
Water |
2.50 |
Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ water abilities equipped on allies/5+ water abilities equipped on allies and 2+ allies with Attach Water |
| ▶ |
 |
Roaring Aberrant Witch |
ASB |
BLK |
Water, NE |
0.01 |
Five Single Attacks (2.60 each), grants [Accel Mode], [Accel Mode: Meia (Water)], [Instant ATB 1] and [Damage Cap +10000] to the user |
-
Accel Mode
(15 seconds)
Grants Accel Mode
-
Accel Mode: Meia (Water)
Water abilities deal 15/20/25/30/50% more damage at ability rank 1/2/3/4/5, casts Roaring Meia after using Water abilities, removed if the character hasn't [Accel Mode]
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
|
| ▶ |
 |
Radiant Pallida Mors |
CASB |
BLK |
Water, NE |
2.50 |
Seven single-target magical attacks (3.05 each) capped at 19999, grants [Attach Water with Stacking], [Damage Cap +10000], & [Crystal Force Mode: Meia (Water)] to the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode: Meia (Water)
|
|
 |
Starry Onda Fiore |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Water/NE magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Water/NE magic attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
Continuous Flash: Meia (Water) |
Glint++ |
NAT |
|
0.01 |
Continuous Flash & Instant ATB 1 to user
Continuous Flash: After using Water abilities, chases with 6 single-target Water/NE magic attacks |
|
 |
War-Awoken Raging Flood |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode & +500 MAG to user
Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & 20% DEF/RES Pierce to Water Abilities; Ends after using 8 Water abilities
TP Max: AOE Water/NE magic attack at True Cap Break Level 1 |
|
 |
War-Awoken Raging Flood (Weapon Skill) |
TASB |
BLK |
Water, NE |
0.01 |
Single-target Water/NE piercing magic attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Water Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Water
WS Blue: Lv.2 En-Water Stack
WS Gold: During Tactical Awoken Mode, Water Ability Damage +60% to user |
|
 |
Burst Break: Meia (Break Glint) |
Buster |
BLK |
Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE |
0.01 |
Single-target Prismatic/NE Overflow magic attack, En-Water Super Stack, Burst Strike & Instant ATB 1 to user
Burst Strike: After using Water abilities, chases with 6 single-target Water/NE magic attacks (max 5 chases) |
|
 |
Burst Break: Meia (Break Arte) |
Buster |
BLK |
Water, NE |
0.01 |
Water/NE Overflow magic attack, Instant ATB 1 to user |
|
 |
Soul Drive: Meia |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |