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Shadowsmith

Core

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Ability Schools

Black Magic ★★★★★★
Combat ★★★★★★
Darkness ★★★★★★
Spellblade ★★★★★★
Summoning ★★★★★★
Support ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Chaotic Esper (HA1) Summoning NAT Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 1.65 90 Five single ranged hybrid attacks (1.10 or 4.95 each)

Legend Materia (2)

NameLensableEffect
  • Haste ATB speed x2.00
  • Instant Cast 3 (3 turns) Instant cast speed
Refined Magic (LM2) 100% chance to dualcast every third elemental ability

Soul Breaks (16)

NameTierTypeMultiplierElementTimeEffects
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Blackstar Chapter Summoning Any NAT Single enemy Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 1.65 Six single ranged hybrid attacks (0.90 or 3.05 each)
  • Prismatic +30% Boost 1 (1 turn) Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark or Poison attacks deal 30% more damage
  • DEF and RES -50% (25s) (25 seconds) DEF and RES -50%
  • ATK, MAG and MND +30% (25s) (25 seconds) ATK, MAG and MND +30%
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 2 (2 turns) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant Cast (15 seconds) Instant cast speed
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Special Director
  • Omni-Element Mode II (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Lightning]/[Attach Earth]/[Attach Wind]/[Attach Water]/[Attach Holy]/[Attach Dark]/[Attach Poison] after using a Fire/Ice/Lightning/Earth/Wind/Water/Holy/Dark/Poison ability
  • Awoken Special Director
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Awoken Special Director
  • Omni-Element Mode II (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Lightning]/[Attach Earth]/[Attach Wind]/[Attach Water]/[Attach Holy]/[Attach Dark]/[Attach Poison] after using a Fire/Ice/Lightning/Earth/Wind/Water/Holy/Dark/Poison ability
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • ATK, DEF, MAG and RES -30% (25s) (25 seconds) ATK, DEF, MAG and RES -30%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Prismatic 10% (5s) Causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)], [Imperil Lightning 10% (5s)], [Imperil Earth 10% (5s)], [Imperil Wind 10% (5s)], [Imperil Water 10% (5s)], [Imperil Holy 10% (5s)], [Imperil Dark 10% (5s)] and [Imperil Poison 10% (5s)]
  • Buff Prismatic 10% (5s) Grants [Buff Fire 10% (5s)], [Buff Ice 10% (5s)], [Buff Lightning 10% (5s)], [Buff Earth 10% (5s)], [Buff Wind 10% (5s)], [Buff Water 10% (5s)], [Buff Holy 10% (5s)], [Buff Dark 10% (5s)] and [Buff Poison 10% (5s)]
  • Prismatic Damage Cap +20000 (Tactical) Increases the damage/healing cap for all elemental attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Prismatic 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using an elemental ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Chase Mode: Shadowsmith (RS) (Prismatic) Triggers [Battle Strike: Shadowsmith (RS)] after using an elemental ability (max 3), removed if the user hasn't [Tactical Awoken Mode]
  • Buff Prismatic 20% (15s) Grants [Buff Fire 20% (15s)], [Buff Ice 20% (15s)], [Buff Lightning 20% (15s)], [Buff Earth 20% (15s)], [Buff Wind 20% (15s)], [Buff Water 20% (15s)], [Buff Holy 20% (15s)], [Buff Dark 20% (15s)] and [Buff Poison 20% (15s)]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Shadowsmith (RS) Summoning SUM All enemies Magical 34.60 Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 0.01 One single attack (34.60 each) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Shadowsmith (RS) All elemental abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [ATB_10%] after using All elemental abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • MAG +500 (25s) (Tactical) (25 seconds) Mag +500
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Nihility Follow-Up (15 seconds) Randomly casts Stormspell Strike, Meltdown or Taboo Raid after using a Dark ability
  • PHY +30% Boost (15s) (15 seconds) PHY attacks deal 30% more damage
  • Magical +30% Boost (15s) (15 seconds) Magical attacks deal 30% more damage