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Shadowsmith

Core

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Ability Schools

Black Magic ★★★★★★
Combat ★★★★★★
Darkness ★★★★★★
Spellblade ★★★★★★
Summoning ★★★★★★
Support ★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Chaotic Esper (HA1) Summoning NAT Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 1.65 90 Five single ranged hybrid attacks (1.10 or 4.95 each)

Legend Materia (2)

NameLensableEffect
  • Haste ATB speed x2.00
  • Instant Cast 3 (3 turns) Instant cast speed
Refined Magic (LM2) ✘ 100% chance to dualcast every third elemental ability

Soul Breaks (19)

NameTierTypeMultiplierElementTimeEffects
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Blackstar Chapter Summoning Any NAT Single enemy Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 1.65 Six single ranged hybrid attacks (0.90 or 3.05 each)
  • Prismatic +30% Boost 1 (1 turn) Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark or Poison attacks deal 30% more damage
  • DEF and RES -50% (25s) (25 seconds) DEF and RES -50%
  • ATK, MAG and MND +30% (25s) (25 seconds) ATK, MAG and MND +30%
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 2 (2 turns) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Omni-Element Mode III (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Wind 2 with Stacking]/[Attach Earth 2 with Stacking]/[Attach Lightning 2 with Stacking]/[Attach Water 2 with Stacking]/[Attach Holy 2 with Stacking]/[Attach Dark 2 with Stacking]/[Attach Poison 2 with Stacking] after using a Fire/Ice/Lightning/Earth/Wind/Water/Holy/Dark/Poison ability
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Soul Drive Mode: Shadowsmith Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (5 seconds) Prevents elemental diffusion once
  • Hero Boost (5 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Chaotic Esper+ Summoning NAT Single enemy Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 1.65 Five single ranged hybrid attacks (1.20/1.25 or 5.25/5.40 each) capped at 9999/19999 after 0-2/3+ uses
  • Buff Prismatic 20% (15s) Grants [Buff Fire 20% (15s)], [Buff Ice 20% (15s)], [Buff Lightning 20% (15s)], [Buff Earth 20% (15s)], [Buff Wind 20% (15s)], [Buff Water 20% (15s)], [Buff Holy 20% (15s)], [Buff Dark 20% (15s)] and [Buff Poison 20% (15s)]
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Attach Lightning 2 with Stacking (25 seconds) Increase Attach Lightning Level by 2 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Holy 2 with Stacking (25 seconds) Increase Attach Holy Level by 2 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Dark 2 with Stacking (25 seconds) Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Attach Poison 2 with Stacking (25 seconds) Increase Attach Poison Level by 2 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Shadowsmith Increases [Fire/Ice/Lightning/Earth/Wind/Water/Holy/Dark/Poison Infusion] damage bonus by 20%, cast speed x1.10, Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark or Poison abilities trigger 1 additional time, Hero Abilities have zero hone cost, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Soul Break Gauge +250 Grants 250 SB points when set
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Special Director
  • Omni-Element Mode II (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Lightning]/[Attach Earth]/[Attach Wind]/[Attach Water]/[Attach Holy]/[Attach Dark]/[Attach Poison] after using a Fire/Ice/Lightning/Earth/Wind/Water/Holy/Dark/Poison ability
  • Awoken Special Director
  • Damage Taken SB Gauge +50% Boost 3
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Awoken Special Director
  • History Repeats Follow-Up Causes [Imperil Fire 10% (15s)]/[Imperil Ice 10% (15s)]/[Imperil Lightning 10% (15s)]/[Imperil Earth 10% (15s)]/[Imperil Wind 10% (15s)]/[Imperil Water 10% (15s)]/[Imperil Holy 10% (15s)]/[Imperil Dark 10% (15s)]/[Imperil Poison 10% (15s)] after another ally uses a Fire/Ice/Lightning/Earth/Wind/Water/Holy/Dark/Poison ability, removed after triggering two times
  • Omni-Element Mode II (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Lightning]/[Attach Earth]/[Attach Wind]/[Attach Water]/[Attach Holy]/[Attach Dark]/[Attach Poison] after using a Fire/Ice/Lightning/Earth/Wind/Water/Holy/Dark/Poison ability
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • ATK, DEF, MAG and RES -30% (25s) (25 seconds) ATK, DEF, MAG and RES -30%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Shadowsmith Summoning NAT Single enemy Hybrid Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 0.01 Six single attacks (0.90 or 3.05 each) based on ATK and MAG.
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Shadowsmith (15 seconds) Triggers [Destruction: Shadowsmith] when using all elemental abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Conditional Attach Element with Secondary Stacking Grants [Attach Fire with Secondary Stacking]/[Attach Ice with Secondary Stacking]/[Attach Lightning with Secondary Stacking]/[Attach Earth with Secondary Stacking]/[Attach Wind with Secondary Stacking]/[Attach Water with Secondary Stacking]/[Attach Holy with Secondary Stacking]/[Attach Dark with Secondary Stacking]/[Attach Poison with Secondary Stacking]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Shadow Smith II Elemental abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Elemental abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Lightning with Stacking (25 seconds) Increase Attach Lightning Level by 1 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Attach Poison with Stacking (25 seconds) Increase Attach Poison Level by 1 and increase Max Attach Element Level by 2, up to Attach Poison 3
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Shadowsmith (RS) Summoning SUM All enemies Magical 34.60 Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 0.01 One single attack (34.60 each) capped at 199,999.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Shadowsmith (RS) All elemental abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [ATB_10%] after using All elemental abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • MAG +500 (25s) (Tactical) (25 seconds) Mag +500
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Prismatic 10% (5s) Causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)], [Imperil Lightning 10% (5s)], [Imperil Earth 10% (5s)], [Imperil Wind 10% (5s)], [Imperil Water 10% (5s)], [Imperil Holy 10% (5s)], [Imperil Dark 10% (5s)] and [Imperil Poison 10% (5s)]
  • Buff Prismatic 10% (5s) Grants [Buff Fire 10% (5s)], [Buff Ice 10% (5s)], [Buff Lightning 10% (5s)], [Buff Earth 10% (5s)], [Buff Wind 10% (5s)], [Buff Water 10% (5s)], [Buff Holy 10% (5s)], [Buff Dark 10% (5s)] and [Buff Poison 10% (5s)]
  • Prismatic Damage Cap +20000 (Tactical) Increases the damage/healing cap for all elemental attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Prismatic 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using an elemental ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Chase Mode: Shadowsmith (RS) (Prismatic) Triggers [Battle Strike: Shadowsmith (RS)] after using an elemental ability (max 3), removed if the user hasn't [Tactical Awoken Mode]
  • Buff Prismatic 20% (15s) Grants [Buff Fire 20% (15s)], [Buff Ice 20% (15s)], [Buff Lightning 20% (15s)], [Buff Earth 20% (15s)], [Buff Wind 20% (15s)], [Buff Water 20% (15s)], [Buff Holy 20% (15s)], [Buff Dark 20% (15s)] and [Buff Poison 20% (15s)]
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Nihility Follow-Up (15 seconds) Randomly casts Stormspell Strike, Meltdown or Taboo Raid after using a Dark ability
  • PHY +30% Boost (15s) (15 seconds) PHY attacks deal 30% more damage
  • Magical +30% Boost (15s) (15 seconds) Magical attacks deal 30% more damage