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Wedge

Core

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Ability Schools

Black Magic ★★★
Celerity ★★★★★★
Ninja ★★★★★★
Support ★★★★★★
Thief ★★★★★★

Hero Abilities

NameSchoolTypeElementTimeSBEffects
Trickster (HA1) Black Magic NAT Wind 1.65 90 Six single ranged hybrid attacks (1.10 or 3.50 each), removes negative effects from all allies every four uses
Star Drive (HA2) Thief NAT Wind 1.20 80 4/5/6/7 single hybrid attacks (1.00 or 3.30 each) after 0/1/2/3+ uses. Uses resets with KO.
Hayabusa (HA3) Ninja NAT Wind, Poison 0.83 80 Four single hybrid attacks (1.00 or 5.76 each), followed by one single attack (18.4 or 495.00) that ignores DEF or RES

Legend Materia (6)

NameLensableEffect
Animal Ally (LM1) Increases Wind damage dealt by 10%
Quick Study (LM2) 35% chance to dualcast abilities that deal Wind damage
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Silence (20 seconds) Disables BLK, WHT, BLU and SUM actions, persists after battle
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
Onslaught (Wedge) (LMR+1) 35% chance to cast Spiral Arc after dealing damage with a Wind attack
Bravery: Wedge (Wind) (LMR++1) 100% chance to Dualcast every 3rd Wind ability & Wind Damage +10%; Quick ATB 1 at the start of battle

Soul Breaks (32)

NameTierTypeMultiplierElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Poison Damage Cap +20000 (Tactical) Increases the damage/healing cap for Poison attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
  • Poison 125% ATB Quick Cycle (Tactical) Grants [125% ATB 1] after using a Poison ability, removed if the user hasn't [Tactical Awoken Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Poison 2 with Stacking (25 seconds) Increase Attach Poison Level by 2 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Imperil Poison 30% (5s) (5 seconds) Poison Resistance -30%, cumulable
  • Imperil Poison 20% (5s) (5 seconds) Poison Resistance -20%, cumulable
  • Imperil Poison 10% (5s) (5 seconds) Poison Resistance -10%, cumulable
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Destruction: Wedge Ninja NAT Single enemy Hybrid Poison, Wind, NE 0.01 Six single attacks (0.90/0.90 or 457.50/457.50 each) based on ATK and MAG.
  • Buster Mode Enables Buster Soul Break's Break Arte
  • Buster Chase Mode: Wedge (15 seconds) Triggers [Destruction: Wedge] when using Wind/Poison abilities (max 5)
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind with Secondary Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 5, up to Attach Wind 5
  • Attach Poison with Secondary Stacking (25 seconds) Increase Attach Poison Level by 1 and increase Max Attach Element Level by 5, up to Attach Poison 5
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Hayabusa+ Ninja NAT Single enemy Wind, Poison 0.82 Five single hybrid attacks (1.00 or 5.76 each), followed by one single attack (18.4 or 495.00) that ignores DEF or RES
Star Drive+ Thief NAT Single enemy Wind 1.20 Seven single ranged hybrid attacks (1.10 or 3.60 each) capped at 9999/19999 after 0-2/3+ uses
Trickster+ Black Magic NAT Single enemy Wind 1.65 Six single ranged hybrid attacks (1.20/1.25 or 3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses, removes negative effects from all allies every four uses
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode: Wedge (Wind/Poison) Increases Wind and Poison infusion damage bonuses by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind and Poison abilities trigger 1 additional time, casts Spirit Attack: Wedge II on ally after using Wind or Poison abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Poison 3 with Stacking (25 seconds) Increase Attach Poison Level by 3 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Wedge Wind/Poison abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind/Poison abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Poison with Stacking (25 seconds) Increase Attach Poison Level by 1 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 (8 seconds) Prevents elemental diffusion once
  • Hero Boost (8 seconds) Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
TPMAX・Wedge (Poison) Ninja NAT All enemies Hybrid Poison, NE 0.01 One single attack (10.00 or 5190.00 each) capped at 199,999 based on ATK and MAG.
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Tactical Awoken Mode: Wedge (Poison) Poison abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [ATB_10%] after using Poison abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
  • ATK and MAG +500 (25s) (Tactical) (25 seconds) ATK and MAG +500
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Soul Drive Mode (15 seconds) After the duration expires, the status is removed only after the character takes an action
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Dualcast Wind 3 (3 turns) Wind abilities trigger 1 additional time
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
  • Master Mode (16 seconds) Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Diffusion Barrier 1 Prevents elemental diffusion once
  • Hero Boost Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
Star Shower CSB2 NAT - 0.01 Activates Wind Limit Chain (150) & 30% Wind Field, ATK +50% or MAG +50% to party
  • Instant Cast (15 seconds) Instant cast speed
  • Accel Mode (15 seconds) Grants Accel Mode
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode: Wedge (Wind) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Haste ATB speed x2.00
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • Awoken Wind Agent Wind abilities don't consume uses, Wind abilities trigger 1 additional time, cast speed x2.00/2.25/2.50/2.75/3.00 for Wind abilities at ability rank 1/2/3/4/5
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Wedge II) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Instant Wind, chases a Wind ability with [Dualcast Thief 1] and [Thief +30% Boost 1] to all allies
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Wedge II) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x? for equipped Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Trickster+ Black Magic NAT Single enemy Wind 1.65 Six single ranged hybrid attacks (1.20/1.25 or 3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses, removes negative effects from all allies every four uses
Star Drive+ Thief NAT Single enemy Wind 1.20 Seven single ranged hybrid attacks (1.10 or 3.60 each) capped at 9999/19999 after 0-2/3+ uses
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Weakness +30% Boost 3 (3 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Wind, Poison Ability +30% Boost 1 (1 turn) Wind, Poison Abilities deal 30% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Wedge Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, casts Spirit Attack: Wedge after using a Thief ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Arcane Dyad Finisher
TypeElementTimeEffects
  • Arcane Dyad Empowered: Wedge Keeps track of the number of uses of Star Drive (0~2), removed after using Star Drive two times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Wedge Keeps track of the number of uses of Star Drive (0~2), removed after using Star Drive two times
  • Star Drive Ability Tracker Increases Star Drive level by 1 after using 5 or 8 Wind abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Wedge]
  • Star Drive Level Keeps track of Star Drive level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Wedge]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Wedge) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Wonder Cyclone after using Wind abilities
  • Dual Awoken Wind Mode I (Wedge) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Critical Chance +50% (25s) (25 seconds) Critical chance +50% (additive with other critical chance sources)
  • MAG and RES +30% (25s) (25 seconds) MAG and RES +30%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Wedge) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Wondrous Mirage Follow-Up (15 seconds) Casts Wondrous Mirage after using two Wind abilities
  • Instant Cast 3 (3 turns) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Vacuum Cutter Black Magic Wind NAT Single enemy Wind, NE 1.65 Six single ranged hybrid attacks (0.90 or 3.05 each)
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • ATK, DEF and MAG +30% (25s) (25 seconds) ATK, DEF and MAG +30%
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Smooth Sailing! (15 seconds) Grants [Wind Ability +30% Boost 1] to all allies after using two of Vacuum Cutter or Wind Booster
Slime Shower Glint2 PHY 5.52 Fire, Water, Wind, NE 0.01 Twelve group ranged attacks (0.46 each)
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Magic Purge Black Magic BLK Single enemy Magical 7.68 Fire, Wind, Ice, NE 0.01 Six single attacks (1.28 each)
  • Black Magic +50% Boost 2 (2 turns) Black Magic abilities deal 50% more damage
  • Magical Instant Cast 2 (2 turns) Instant cast speed for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
  • Magic Purge Follow-Up (15 seconds) Casts Magic Purge after using a Black Magic ability
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Trigger Abilities
NameSchoolTypeTargetFormulaMultiplierElementTimeEffects
Aeroburst Special NAT Single enemy Hybrid - Wind, NE 0.01 Five single hybrid ranged attacks (0.40 or 1.67 each), 100% hit rate
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • DEF and MAG +30% (25 seconds) DEF and MAG +30%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Aeroburst Follow-Up (15 seconds) Casts Aeroburst after using a Wind ability
Remedy! Default NAT - 2.50 Removes negative effects