| | Name | Tier | Type | Multiplier | Element | Time | Effects |
| ▶ |
|
Burst Break: Wedge (Break Glint) |
Buster1 |
NAT |
- |
Poison, NE |
0.01 |
One single attack (8.00/5190.00 or 8.00/5190.00 each) capped at 99999. Grants [Instant ATB 1] to user. |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
|
Awakening Shadow Sewing Twin Flash! |
TASB2 |
NAT |
- |
Poison, NE |
0.01 |
One single attack (11.00 or 66.00 each) capped at 199,999 based on ATK and MAG. Grants [Poison Damage Cap +20000 (Tactical)], [Poison 125% ATB Quick Cycle (Tactical)], [Instant ATB 1], [Instant Cast 1] to user, grants [Instant ATB 1], [Instant Cast 1] to all allies if Level 2+ EnPoison, grants [Attach Poison 2 with Stacking] to user if not. |
-
Poison Damage Cap +20000 (Tactical)
Increases the damage/healing cap for Poison attacks by 20000, removed if the user hasn't [Tactical Awoken Mode]
-
Poison 125% ATB Quick Cycle (Tactical)
Grants [125% ATB 1] after using a Poison ability, removed if the user hasn't [Tactical Awoken Mode]
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Attach Poison 2 with Stacking
(25 seconds)
Increase Attach Poison Level by 2 and increase Max Attach Element Level by 2, up to Attach Poison 3
|
| ▶ |
 |
Poison Bond (Wedge) |
CSB+1 |
NAT |
- |
|
0.01 |
Activates Poison Chain (max 150, field +50%), grants [ATK and MAG +30% (25s)] to all allies, grants [Instant Cast 1] to user, causes [Imperil Poison 30% (5s)]/[Imperil Poison 20% (5s)]/[Imperil Poison 10% (5s)] to all enemies if there are at least 4/2/0 allies with EnPoison |
-
ATK and MAG +30% (25s)
(25 seconds)
ATK and MAG +30%
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Imperil Poison 30% (5s)
(5 seconds)
Poison Resistance -30%, cumulable
-
Imperil Poison 20% (5s)
(5 seconds)
Poison Resistance -20%, cumulable
-
Imperil Poison 10% (5s)
(5 seconds)
Poison Resistance -10%, cumulable
|
| ▶ |
 |
Burst Break: Wedge (Break Arte) |
Buster1 |
NAT |
- |
Wind, Poison, Fire, Ice, Lightning, Earth, Water, Holy, Dark, NE |
0.01 |
One single attack (8.00 or 5190.00 each) capped at 99,999 based on ATK and MAG. Grants [Buster Mode], [Buster Chase Mode: Wedge], [Instant ATB 1] to user. Grants [Attach Wind with Secondary Stacking]/[Attach Poison with Secondary Stacking]. |
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
|
 |
Destruction: Wedge |
Ninja |
NAT |
Single enemy |
Hybrid |
|
Poison, Wind, NE |
0.01 |
Six single attacks (0.90/0.90 or 457.50/457.50 each) based on ATK and MAG. |
-
Buster Mode
Enables Buster Soul Break's Break Arte
-
Buster Chase Mode: Wedge
(15 seconds)
Triggers [Destruction: Wedge] when using Wind/Poison abilities (max 5)
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Attach Wind with Secondary Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 5, up to Attach Wind 5
-
Attach Poison with Secondary Stacking
(25 seconds)
Increase Attach Poison Level by 1 and increase Max Attach Element Level by 5, up to Attach Poison 5
|
| ▶ |
 |
Zenith Smoke Flurry |
ZSB2 |
NAT |
- |
Wind, Poison, NE |
2.50 |
Seven single attacks (0.90 or 457.50 each) capped at 19,999 based on ATK and MAG. Grants [Zenith Mode], [Damage Cap +10000], [Zenith Mode: Wedge (Wind/Poison)] to user. Grants [200% ATB 1]. Grants [Attach Wind 3 with Stacking]/[Attach Poison 3 with Stacking] based on if entry damage was Wind/Poison. |
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode: Wedge (Wind/Poison)
Increases Wind and Poison infusion damage bonuses by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind and Poison abilities trigger 1 additional time, casts Spirit Attack: Wedge II on ally after using Wind or Poison abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Attach Poison 3 with Stacking
(25 seconds)
Increase Attach Poison Level by 3 and increase Max Attach Element Level by 2, up to Attach Poison 3
|
| ▶ |
 |
Radiant Dual Wield Barrage |
CASB2 |
NAT |
- |
Wind, Poison, NE |
2.50 |
Seven single attacks (0.90 or 457.50 each) capped at 19,999 based on ATK and MAG. Grants [Crystal Force Mode], [Damage Cap +10000], [Crystal Force Mode: Wedge] to user. Grants [Attach Wind with Stacking]/[Attach Poison with Stacking] based on if entry damage was Wind/Poison. |
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode: Wedge
Wind/Poison abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind/Poison abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Attach Poison with Stacking
(25 seconds)
Increase Attach Poison Level by 1 and increase Max Attach Element Level by 2, up to Attach Poison 3
|
| ▶ |
 |
Starry Poison Veil Fuma Shuriken |
MASB2 |
NAT |
- |
|
0.01 |
[Master Mode], [Instant ATB 1] & [Diffusion Barrier 1] to user
[Master Mode]: Cap Break Level 4, [Hero Boost] +25%, Zero SB Cost 1 & Instant SB/LB Cast; If target has DEF/RES/MND buff, chases with AOE DEF, RES and MND -50% for 8 seconds (max 1 chase)
Interval Chase: 10 single-target Bio/NE ranged hybrid attacks, [Hero Boost] +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Bio/NE piercing ranged hybrid attack at True Cap Break Level 1, removes [Master Mode] |
-
Master Mode
(16 seconds)
Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Diffusion Barrier 1
(8 seconds)
Prevents elemental diffusion once
-
Hero Boost
(8 seconds)
Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
|
| ▶ |
 |
War-Awoken Shadowbind Twinflash! |
TASB2 |
NAT |
- |
|
0.01 |
Grants [Tactical Awoken Mode], [Tactical Awoken Mode: Wedge (Poison)], [ATK and MAG +500 (25s) (Tactical)] to user. |
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
|
 |
TPMAX・Wedge (Poison) |
Ninja |
NAT |
All enemies |
Hybrid |
|
Poison, NE |
0.01 |
One single attack (10.00 or 5190.00 each) capped at 199,999 based on ATK and MAG. |
-
Tactical Awoken Mode
(25 seconds)
Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
-
Tactical Awoken Mode: Wedge (Poison)
Poison abilities deal 30% more damage, have +10,000 damage cap, deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, trigger 2 additional times, have zero hone cost, triggers [ATB_10%] after using Poison abilities while in Tactical Awoken Mode; removed if the character hasn't [Tactical Awoken Mode]
-
ATK and MAG +500 (25s) (Tactical)
(25 seconds)
ATK and MAG +500
|
| ▶ |
 |
Super Flash (Wedge) |
LBG+1 |
NAT |
- |
|
0.01 |
[Quick Cast 1] to party, Deadly Strikes or Sorcery Damage +15% to En-Wind members & [Instant ATB 1] to user |
-
Quick Cast 1
(1 turn)
Cast speed x2.00
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Soul Drive: Wedge (Wind) |
LBSD1 |
NAT |
- |
|
0.01 |
[Soul Drive Mode] & [Instant ATB 1] to user
[Soul Drive Mode]: -1 SB Gauge Cost & Instant SB Cast; Grants En-Wind to members with/without En-Wind & Quick ATB 1 to user after casting SB, removes [Soul Drive Mode] |
-
Soul Drive Mode
(15 seconds)
After the duration expires, the status is removed only after the character takes an action
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
War-Awoken Star Cyclone (Weapon Skill) |
TASB1 |
NAT |
- |
Wind, NE |
0.01 |
Single-target Wind/NE piercing hybrid attack at True Cap Break Level 1, [Instant ATB 1] & [Instant Cast 1] to user;
During [Tactical Awoken Mode], Cap Break Level 2 & ATB Speed x1.2 to Wind Abilities, and Weapon Skill Blue/Gold if user has at least 0/10% Wind Boost
WS Blue: [Dualcast Wind 3], Instant Wind 3 & Weakess Damage +30% for 3 turns to user
WS Gold: Wind Boost +50% to all allies |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Tactical Awoken Mode
(25 seconds)
Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
-
Dualcast Wind 3
(3 turns)
Wind abilities trigger 1 additional time
|
| ▶ |
 |
War-Awoken Star Cyclone |
TASB1 |
NAT |
- |
|
0.01 |
[Tactical Awoken Mode], +500 ATK & +500 MAG to user
[Tactical Awoken Mode]: Wind Ability Boost, Triplecast Wind, Unlimited Wind Hones, Cap Break Level 1 to Wind Abilities, Wind Ability Damage +30% & ATB Speed x1.1 to Wind Abilities; Ends after using 8 Wind abilities
TP Max: AOE Wind/NE hybrid attack at True Cap Break Level 1 |
-
Tactical Awoken Mode
(25 seconds)
Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6. Removed after 8 abilities.
|
| ▶ |
 |
Starry Trick Drive |
MASB1 |
NAT |
- |
|
0.01 |
[Master Mode], [Instant ATB 1] & [Diffusion Barrier 1] to user
[Master Mode]: Cap Break Level 2, [Hero Boost] +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Wind/NE hybrid attacks, [Hero Boost] +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Wind/NE hybrid attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes [Master Mode] |
-
Master Mode
(16 seconds)
Instant cast speed and no cost for the first Soul Break cast, grants [Hero Boost] and sets the Hero Boost level to 1 when set
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Diffusion Barrier 1
Prevents elemental diffusion once
-
Hero Boost
Increases damage dealt by 25/30/35/40/45/50% at Hero Boost level 1/2/3/4/5, removed if user hasn't [Master Mode]
|
|
 |
Star Shower |
CSB2 |
NAT |
- |
|
0.01 |
Activates Wind Limit Chain (150) & 30% Wind Field, ATK +50% or MAG +50% to party |
| ▶ |
 |
Roaring Wedge Tornado |
ASB1 |
NAT |
- |
Wind, NE |
0.01 |
5 single-target Wind/NE hybrid attacks (0.80 or 2.60 each), [Instant Cast], Cap Break Level 1, [Accel Mode] & [Instant ATB 1] to user
[Accel Mode]: Wind Ability High Boost & chases Wind abilities with 6 single-target Wind/NE hybrid attacks, Wind Damage +10% to user for 5 seconds |
-
Instant Cast
(15 seconds)
Instant cast speed
-
Accel Mode
(15 seconds)
Grants Accel Mode
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Radiant Flying Star |
CASB1 |
NAT |
21.35 |
Wind, NE |
2.50 |
Seven single attacks (0.90/3.05 each) capped at 19,999 based on ATK and MAG. Grants [Crystal Force Mode], [Damage Cap +10000], [Crystal Force Mode: Wedge (Wind)] to self. Grants [Attach Wind with Stacking]. |
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode: Wedge (Wind)
Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
|
| ▶ |
 |
Fated Bond: Wedge |
CSB1 |
NAT |
- |
|
0.01 |
Activates Thief Chain (max 150, +50% field), grants [ATK +50% (25s)] and [Haste] to all allies |
-
ATK +50% (25s)
(25 seconds)
ATK +50%
-
Haste
ATB speed x2.00
|
| ▶ |
 |
Triple Star |
AASB2 |
NAT |
- |
Wind, NE |
2.50 |
Fifteen single hybrid ranged attacks (0.60 or 1.50 each), grants [ATK and MND +30%, DEF and RES +25% (25s)] to all allies, grants [Awoken Wind Agent], [Damage Cap +10000] to the user, and cause [Imperil Prismatic 10% (15s)]/[Imperil Prismatic 30% (15s)] if there are 0-3/4+ Thief or Job/Beyond allies |
-
ATK and MND +30%, DEF and RES +25% (25s)
(25 seconds)
ATK and MND +30%, DEF and RES +25%
-
Awoken Wind Agent
Wind abilities don't consume uses, Wind abilities trigger 1 additional time, cast speed x2.00/2.25/2.50/2.75/3.00 for Wind abilities at ability rank 1/2/3/4/5
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Imperil Prismatic 10% (15s)
Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
-
Imperil Prismatic 30% (15s)
Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
|
| ▶ |
 |
Continuous Flash: Wedge (Wind) |
Glint++1 |
NAT |
- |
|
0.01 |
Grants [Attach Wind with Stacking], [Soul Break Gauge +250], and [200% ATB 1] to the user |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Soul Break Gauge +250
Grants 250 SB points when set
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
|
| ▶ |
 |
Awoken Mach Star |
DASB2 |
NAT |
- |
Wind, NE |
2.50 |
Seven single hybrid attacks (? or ? each) capped at 19999, grants [Attach Wind with Stacking], [Damage Cap +10000], [Dual Awoken Wind Mode I (Wedge II)] and [Wind Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [ATK +50%, MND -50%], [Instant ATB 1], and [Dual Awoken Wind Mode II (Wedge II)] to the user |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Wind Mode II (Wedge II)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Instant Wind, chases a Wind ability with [Dualcast Thief 1] and [Thief +30% Boost 1] to all allies
|
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Wind Mode I (Wedge II)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x? for equipped Wind abilities
-
Wind Resonance +5% Boost
(15 seconds)
Wind abilities deal 5% more damage
|
| ▶ |
 |
Divine Might: Wedge |
OZSB1 |
NAT |
- |
Wind |
2.50 |
Seven single attacks (?/?/?/? each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (? each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Wind abilities on allies/5+ Wind abilities on allies and 2+ allies have [Attach Wind] |
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
|
| ▶ |
 |
Zenith Tornado Star |
ZSB1 |
NAT |
- |
Wind, NE |
2.50 |
Seven single attacks (? each) capped at 19999, grants [Attach Wind 3 with Stacking], [Damage Cap +10000], [Zenith Mode], and [Zenith Mode: Wedge] |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Trickster+ |
Black Magic |
NAT |
Single enemy |
Wind |
1.65 |
Six single ranged hybrid attacks (1.20/1.25 or 3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses, removes negative effects from all allies every four uses |
|
 |
Star Drive+ |
Thief |
NAT |
Single enemy |
Wind |
1.20 |
Seven single ranged hybrid attacks (1.10 or 3.60 each) capped at 9999/19999 after 0-2/3+ uses |
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
| ▶ |
 |
Spirit Attack: Wedge |
Special |
NAT |
All allies |
|
|
|
0.01 |
Grants [Weakness +30% Boost 3] to the user/party if there are 0-2/3 Thief members in the party, and Six single hybrid attacks (0.6/1.5 each) and grants [Weakness +30% Boost 3] to all allies if there are 4+ Thief members in the party |
-
Weakness +30% Boost 3
(3 turns)
Increases damage dealt by 30% when exploiting elemental weaknesses
|
| ▶ |
 |
Spirit Attack: Wedge II |
|
NAT |
Single ally |
|
|
|
0.01 |
Grants [200% ATB 1], [Instant Cast 1], [Wind, Poison Ability +30% Boost 1]. |
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Wind, Poison Ability +30% Boost 1
(1 turn)
Wind, Poison Abilities deal 30% more damage
|
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Wedge
Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, casts Spirit Attack: Wedge after using a Thief ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
| ▶ |
 |
Star Drive |
ADSB1 |
NAT |
- |
|
0.01 |
Grants [Attach Wind with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Wedge], [Star Drive Ability Tracker] and [Star Drive Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
| ▶ |
NAT |
Wind, NE |
2.50 |
Twenty single hybrid attacks (1.00/1.10/1.20 or 3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00 or 34.60/38.06/41.52) capped at 99999 at Star Drive level 0/1/2, removes [Arcane Dyad Empowered: Wedge] from the user |
-
Arcane Dyad Empowered: Wedge
Keeps track of the number of uses of Star Drive (0~2), removed after using Star Drive two times
|
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Wedge
Keeps track of the number of uses of Star Drive (0~2), removed after using Star Drive two times
-
Star Drive Ability Tracker
Increases Star Drive level by 1 after using 5 or 8 Wind abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Wedge]
-
Star Drive Level
Keeps track of Star Drive level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Wedge]
|
| ▶ |
 |
Awoken Trickster |
DASB1 |
NAT |
- |
Wind, NE |
2.50 |
Seven single hybrid attacks (0.90/3.05 each) capped at 19999, grants [Critical Chance +50% (25s)]/[MAG and RES +30% (25s)] to the user, grants [Attach Wind with Stacking], [Damage Cap +10000], [Dual Awoken Wind Mode I (Wedge)] and [Wind Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Wind Mode II (Wedge)], removes [Dual Awoken Wind Mode I (Wedge)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Wind Mode II (Wedge)
(3/3/2/1/0 turns (Dual Shift))
Increases the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Wonder Cyclone after using Wind abilities
-
Dual Awoken Wind Mode I (Wedge)
(15 seconds)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
|
-
Critical Chance +50% (25s)
(25 seconds)
Critical chance +50% (additive with other critical chance sources)
-
MAG and RES +30% (25s)
(25 seconds)
MAG and RES +30%
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Wind Mode I (Wedge)
(15 seconds)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
-
Wind Resonance +5% Boost
(15 seconds)
Wind abilities deal 5% more damage
|
| ▶ |
 |
Mach Star |
AASB1 |
NAT |
- |
Wind, NE |
2.50 |
Fifteen single hybrid ranged attacks (0.60 or 1.50 each), grants [Attach Wind with Stacking], [Awoken Wind], [Damage Cap +10000], [Quick Cast] and [Wondrous Mirage Follow-Up] to the user |
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
| ▶ |
 |
Wondrous Mirage |
Black Magic |
NAT |
Single enemy |
Hybrid |
- |
Wind, NE |
0.01 |
Six single hybrid ranged attacks (0.32 or 1.32 each), 100% hit rate, causes [Imperil Wind 10% (15s)], grants [Buff Wind 10% (15s)] to the user |
-
Imperil Wind 10% (15s)
(15 seconds)
Wind Resistance -10%, cumulable
-
Buff Wind 10% (15s)
(15 seconds)
Increases Wind damage dealt by 10%, cumulable
|
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Awoken Wind
(15 seconds)
Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Quick Cast
(15 seconds)
Cast speed x2.00
-
Wondrous Mirage Follow-Up
(15 seconds)
Casts Wondrous Mirage after using two Wind abilities
|
| ▶ |
 |
Tornado Star |
LBO1 |
NAT |
- |
Wind |
2.50 |
Three single hybrid ranged attacks (1.00 or 3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF and RES, 100% additional critical chance, grants [Instant Cast 3] to the user |
-
Instant Cast 3
(3 turns)
Instant cast speed
|
| ▶ |
 |
Flying Star |
SASB1 |
NAT |
- |
Wind, NE |
2.50 |
Fifteen single hybrid ranged attacks (0.60 or 1.50 each), grants [ATK, DEF and MAG +30% (25s)] to all allies, grants [Attach Wind 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [Smooth Sailing!] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Vacuum Cutter |
Black Magic |
Wind |
NAT |
Single enemy |
Wind, NE |
1.65 |
Six single ranged hybrid attacks (0.90 or 3.05 each) |
| ▶ |
 |
Wind Booster |
Thief |
Wind |
NAT |
Single enemy |
Wind, NE |
0.83 |
Three single ranged hybrid attacks (0.80 or 2.70 each), causes [Imperil Wind 10% (15s)] every two activations, grants [Buff Wind 10% (15s)] to the user every two activations |
-
Imperil Wind 10% (15s)
(15 seconds)
Wind Resistance -10%, cumulable
-
Buff Wind 10% (15s)
(15 seconds)
Increases Wind damage dealt by 10%, cumulable
|
-
ATK, DEF and MAG +30% (25s)
(25 seconds)
ATK, DEF and MAG +30%
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Smooth Sailing!
(15 seconds)
Grants [Wind Ability +30% Boost 1] to all allies after using two of Vacuum Cutter or Wind Booster
|
|
 |
Slime Shower |
Glint2 |
PHY |
5.52 |
Fire, Water, Wind, NE |
0.01 |
Twelve group ranged attacks (0.46 each) |
| ▶ |
 |
Great Chain-Cast |
USB2 |
BLK |
16.50 |
Fire, Wind, Ice, NE |
2.50 |
Ten single attacks (1.65 each), grants [Black Magic +50% Boost 2], [Magical Instant Cast 2] and [Magic Purge Follow-Up] to the user |
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
|
 |
Magic Purge |
Black Magic |
BLK |
Single enemy |
Magical |
7.68 |
Fire, Wind, Ice, NE |
0.01 |
Six single attacks (1.28 each) |
-
Black Magic +50% Boost 2
(2 turns)
Black Magic abilities deal 50% more damage
-
Magical Instant Cast 2
(2 turns)
Instant cast speed for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
-
Magic Purge Follow-Up
(15 seconds)
Casts Magic Purge after using a Black Magic ability
|
| ▶ |
 |
Fairy Stars |
Glint1 |
NAT |
- |
Wind, NE |
0.01 |
Six single hybrid ranged attacks (0.52 or 1.25 each), grants [Attach Wind Stacking] and [Attach Wind] to the user |
-
Attach Wind Stacking
(25 seconds)
Allow to stack Attach Wind, up to Attach Wind 3
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
|
| ▶ |
 |
Trickster |
USB1 |
NAT |
- |
Wind, Lightning, NE |
2.50 |
Ten single hybrid ranged attacks (0.70 or 1.68 each), grants [ATK and DEF +30%] or [DEF and MAG +30%] for 25 seconds, [Attach Wind] and [Aeroburst Follow-Up] to the user |
Trigger Abilities
| | Name | School | Type | Target | Formula | Multiplier | Element | Time | Effects |
|
 |
Aeroburst |
Special |
NAT |
Single enemy |
Hybrid |
- |
Wind, NE |
0.01 |
Five single hybrid ranged attacks (0.40 or 1.67 each), 100% hit rate |
-
ATK and DEF +30%
(25 seconds)
ATK and DEF +30%
-
DEF and MAG +30%
(25 seconds)
DEF and MAG +30%
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
-
Aeroburst Follow-Up
(15 seconds)
Casts Aeroburst after using a Wind ability
|
|
 |
Remedy! |
Default |
NAT |
- |
|
2.50 |
Removes negative effects |